💣DLC #4 - Mod Your Princess! v1.7.1 (Patreon)
Downloads
Content
Freely edit any of the 23 main characters (more to be added soon) with custom assets!
A standalone exe! An easy-to-use HUD! Start ModYourPrincess in your game's folder; it will handle the rest!
The changes will be applied immediately, swapping the look of the modded Princess throughout the game!
"Save Mod" to zip them and share them! "Load Mod" to use mods made by other players!
Easily switch back to an unmodded game whenever you like!
Many languages are already supported!
More characters and features to come!
Head to our Discord! I've opened a new Channel in there to share the mods you make!
Instructions
Drop the ModYourPrincess.exe file in your game root folder
(optional) Read the Modding Guide
Start ModYourPrincess.exe
BAM. DONE.
v1.1 Changelog
Mouse Court with 10 characters added: Socket, Chime, Christine, Sata, Reela, MissBorne, Loretta, Helah, Pin, Lola.
Dragon Court with Dragon Princess I-V + Dragon Queen added.
Tree Court with Acerola, Gema, PapaBeard added.
Knights are now moddable with 36 knight classes! Base, Banker, Bartender, Battle, Beast, Brawler, Traveling Chef, Clockwork, Counsellor, Dice, Dream, Goddess Soldier, Guild, Houndmaster, Incubus, Insurgent, Magiknight, Mason, Merch, Monk, Monster, Monster Eater, Necro, Pacifista, Peasant, Prince, Rabi, Slaver, Snitch, Soul, Stranded, Stud, Testo, Undead, Wealthy, Zealot.
"Other Assets" folder at the end of Knights added, to catch the rest of the "knight content".
v1.2 Changelog
v1.04-130526 required
Per-knight gender toggle (aka FEMALE KNIGHT): each of the 36 Knight classes (Banker, Battle, Brawler, Magi, Monk... all of them) now has its own ♂/♀ switch in the mod tool. Different saves can play different Knights with different genders!
Gender-swap dictionary! When the active Knight is female, the dialogues will reflect that!
The player Knight uses the dedicated Female voice files instead of the male ones when in female mode
Added BGM to the mod menu, because.
Faster mod loading
"Court" actor cards now refresh after modding/reverting
v1.3 Changelog
v1.05 required
Additions and changes:
Stat reallocation! Princesses and Knights now have a "Stats" tab where you can redistribute their points. Different builds for different saves!
Princesses shift their 6 stats in ±5 chunks, with a budget that doubles the cost above 100.
Knights shift STR/END/INT/DEX proficiency in ±1 chunks, scaling each parent stat's per-point yield by ±20%.
New "Cow Farm" court added: Holstaur Princess, Milk Maiden
New "Imp Court" added: Dusk Princess, Basilissa
New "Faun's Tavern" added: Faun Princess, Merchant Princess, Faun Innkeeper, Dear, Guild Clerk, Lina
Eri joins the Mouse Court
Drusy joins the Tree Court
Fixes:
Reverting a modded picture now puts the original back in the Pictures folder, instead of just removing the modded one.
"Modded!" badge now triggers on stat changes too.
"Revert All" now also clears stat reallocations and gender toggles.
v1.4 Changelog
v1.05 required
Additions and changes:
Equipment Proficiency! Princesses and Knights now have a section in the Stats tab where you can pick which weapon and armor types they can equip.
Each equipment toggle spends from the same Stats budget: ±5 stat points per Princess toggle, ±1 Proficiency point per Knight toggle. Trade ATK for a Whip, or drop Heavy Armour for +5 LUK.
Per-knight setups: each of the 36 Knight classes can have its own equippable list.
Per-princess setups: each princess gets her own list, patched into her class at boot.
"Bow" and "Empty" are hidden from the menu. Secret Rune and Ultra Sword show as 🔒 (cannot be toggled) when already in baseline.
Armor menu limited to General/Magic/Light/Heavy Armour and Small/Large Shield. Costumes, jewelry... stay untouched.
v1.4.1 Changelog
Fixes:
Stat/Equip mods are now correctly packed when you select "Save Mod..."
v1.5 Changelog
v1.05 required
Additions and changes:
Animations tab! Animation frames are auto-detected and shown as looping cards for every Princess! Drill into any animation to mod individual frames.
Bow Proficiency joins the Equipment menu. Toggle Bow on or off for any Princess or Knight, just like the other weapon types, sharing the same stat budget.
Bowman Knight! New 37th knight class with its own court-bare body, expressions, and ranged-focused Proficiency baseline.
Knight signature weapons now show as 🔒 in the Equipment tab to reflect what they grant:
* Bowman: Dagger 🔒 ON, Spear / Hammer / Heavy Armor 🔒 OFF
* Slaver: Whip 🔒 ON
* Brawler and Monk: Claw 🔒 ON
Fixes:
Existing recruited characters pick up the new Bow proficiency automatically on save and load.
Reverting a face mod now also restores the auto-generated 48x48 (Picon) and 64x64 (P64) portrait variants. Previously, these were overwritten without a backup.
v1.6 Changelog
Additions and changes:
Scenarios tab! Full scenario editor to redraw the P&C Kingdom! Pick a shipped scenario on New Game and dive in.
Curated scenarios shipped by the Team, slime comes today, mouse's real soon:* Slime Supremacy - Slime crushed humanity, owns the Human City, everyone else scrambles for survival.* The Cheese Tax - Mouse Taxes have skyrocketed, the Kingdom wealth will be drained by the mice!
Compose Your Own and build your Scenario from scratch! It covers the whole Kingdom's state, per Reign!* Army size (Power 0-5)* Walls / Defense (0-5)* Won-battles bonus (-20 to +20)* Player Affinity (-10 to +10)* Population (0-2000)* Wealth / War budget (0-10)* Enemy strength multipliers (0.25x to 5.0x)* Diplomacy edits between any two Reigns* Initial wars, kick off the run with any kingdom vs any kingdom
World-wide modifiers per scenario:
* Kingdom Lewdness / Life Force sliders
* Gold % (25% - 500%)
* Drop Quality delta (-10 to +10, injected into CE 51's loot roll)
* Mouse Taxes multiplier (Cheese-Tax-style tax amplification on cross-border war)
* Slave Cost multiplier (Default / x2 / x3 / x5, drives CE 828 auction prices)
* NPC Recruit Difficulty (0 / -2 / -1 / Default / +1 / +2 / LOCKED, adjusts CE 14's stat requirements)
* Money is Power (Wealth adds to Reign STR)
* Yandere Kingdom (Princess Affinity hurts diplomacy, male knight only)
* Yuri Kingdom (Princess Affinity locked to 0, Map 64 yuri-gate bypass, male knight only)
* Food PowerUp (boosts one food-Fed state's effects by 3x, meat/fish/vegetable/sweet/rock/ghost/cum/milk/oil)
* Goblin Slave Market Mode (-1 loss / 0 neutral / +1 gain wealth from slave-buys)
Per-Princess recruitment locks: refuse recruit attempts for any of the 20 princesses. Blocks Elope / Swap-Pact / Conquer / Slave Auction paths for that princess.
Queen Status per Princess: lock a princess as her court's queen (no rooming with the Knight).
Bundle into Pack: ship your scenario as a .zip that also carries any modded character assets you selected. One-click share.
Import Pack: install a shared scenario .zip. Rules, PNGs, and bundled character mods all land at once - visible immediately in the character tabs.
Save as Scenario: write your Compose buffer to a shareable JSON file that shows up in the in-game picker at New Game time.
Edit a scenario: click Edit on a shipped scenario in the Scenarios tab.
Scenario banners: drop a Mod/Scenarios/<id>_banner.png alongside the JSON and it renders in the in-game picker when the scenario is highlighted.
Scenarios apply at runtime through a Ruby resolver. No save editing, no hand-patching.
Drop a Scenario JSON file in the Scenario library folder (Mod/Scenarios/), the Scenarios tab picks it up!
v1.7 Changelog
New scenario knobs in Compose Your Own:
* Wild Dangers (0.25x to 5x): scales every enemy met OUTSIDE field and siege battles. * Race + : bias the daily random NPC roll toward one race. * Value UP: double the buy AND sell price of one item category. Weapons, Armors, Materials, or Consumables. * Fantasy Level: rebalance what EQUIPMENT and STATES contribute, without touching base stats. * No Fantasy - magic gains cut 75% * Low Fantasy - magic gains -25%, physical +25% * High Fantasy - magic gains +25%, physical -25% * Magic Kingdom - magic gains +75%
Random Ally, per Reign: flip it ON and that Reign starts allied to one randomly drawn neighbour at +10 Diplomacy, rerolled at every New Game.
Yandere Kingdom now also blocks hostage-taking (and with it, selling Princesses to the Goblins) and Dragon Princess I incursions.
Other additions:
Gazer Princess is moddable!
Polish and fixes:
World Toggles are now mutually exclusive - one world-wide modifier per scenario, picked from a list instead of stacked checkboxes.
Compose Your Own's action bar (Reset / Reset All / Save as Scenario / Bundle into Pack) is pinned to the bottom of the window and stays visible at every window size.
Toggle and slider descriptions reflow to the panel width instead of wrapping at a fixed size, so they stop getting clipped.
Knight Exclusives
👑 Modded Princesses 👑
https://www.patreon.com/posts/extra-reward-30s-159203479
https://www.patreon.com/posts/extra-reward-159457139
https://www.patreon.com/towerkc/posts/extra-reward-160242277
https://www.patreon.com/towerkc/posts/extra-reward-161130760