Home Creators Posts Import Register Favorites Logout

Content

Down the Neko Hole was my second BIG game (it already has ~100 CGs under its belt), and I've loved working on it for a full 3 years, before... well, I hit the limit of what I could do with how poorly optimized the whole "3D RPG Maker" thing worked.It was on me, definitely, and in all honesty, frustration was a factor. Too many rough edges, "decent" performance at best on modern machines, clunkiness all around... BUT!

No one gets abandoned around here!

I've received quite a few questions about its current state and future, and while it's nowhere near done or satisfying, I've resumed working on it, with clear objectives in mind:

a complete overhaul of controls

gamepad support (screenshot included~)

heavy optimization

I'll be working on it, with lower priority compared to our 2 main projects, but I'm already making progress. You will hear about a new version only when the 3 points above are taken care of, but these last couple of weeks have been productive.

I still love this game and its characters. I'll do my best one more time.

Files

Comments

regirock

Holy peak it’s finally back🥹

regirock

I pray for moments like this

Spaton

Long live the Neko!

Chris

thank you boss