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Showing off a bit of Queen of Clubs battle system today!

This was a lot of work and a lot of assets, but I'm about ready to show the first fight!

enemies cycle between idle/parry pose, eventually starting attacks with a tell, followed by a strike

dodge in 3 directions: left/right/down

dodge/punch charges VS unlimited dodges/punches, with the enemy trying to punish you for mistimed actions (liking the latter the most, by far, but it's still being tested)

enemy stats include ATK/DEF/SPEED, influencing how good it is at keeping its guard up, the speed of its tells, how punishing it gets when parries hits/when the player dodges at the wrong time

an "attack library" defining the enemy actions, with the ability to define the moveset of singular enemies with simplicity

I'm still fine-tuning it, but I can see it getting used all around the Queen of Clubs Kingdom, from random fights, bouncing unwanted clients, and fending off traveling knights challenging our protagonist!

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