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Hello there! I think that after these fixes (other than keeping up with the CG scenes swaps) I'll work on gamepad controls and touch things up for Kobold Princess' route (mainly HUD-wise changes). Many headaches are to be expected! Yey!

But I'm still thankful af to all of you for supporting our game, we'll keep doing our best here 🙏

DOWNLOAD

CHEATS (Beta)

Additions and changes:

  • Goblin Princess NSFW Animation #3 added
  • Dusk Princess NSFW Animation #1 added
  • Reworked CG scene with new animation: Goblin Princess
  • Reworked CG scene with new animation: Dusk Princess
  • Added new sprites for alternative forms: Dog KoboldP, Fish CatP, Moon RabbitP, Shitzu DogP, Robo MouseP, Wolf HarvestP, Butterfly MothP, Gremlin GoblinP

Fixes:

  • Fixed broken save crystal during Kobold's ending
  • Fixed (removed, useless) save crystal in the Monastery's Graveyard
  • Fixed NPCs and Ch/i/mps spawning on top of each other in the Clocktown
  • Fixed Goblin Princess broken expressions
  • Fixed Mannequin events unreadable choice list
  • Fixed Beach minigame not resetting correctly
  • Fixed BGS not fading out when reaching an ending
  • Fixed eggs hatching when Auto-Events are running
  • Fixed eggs hatching during lift rides and other occasions
  • Fixed Talon Guards not being shown in Throne Rooms when they're sent as Bird Princess' envoys

Files

Previews only

Comments

An old Canadian

I have run into a problem that I cannot figure out. I try using the Remix mode and I received the following error: Script 'Game_Interrpreter' line 455: TypeError occurred. no implicit conversion from nil to integer I have re-downloaded the game and re-installed it but I still receive the error message. Any idea on what is happening?

An old Canadian

Just an update about my previous post. I tried the game using v0.19.04-080622 and the Little Mix, Remix and Megamix work as they should so it is definitely something wrong in the coding of v0.19.04-170622. Maybe you can look into it?

towerkc

Yea, I can see that. I've fixed that for stable builds, it will be fixed in the next beta too.