Plague Change Log - 0.02.4 (Patreon)
Content
So I seem to have come down with some kind of cold, which sucks. I'm hoping it's just a common cold that'll be over in a couple days. In the meantime, I have a release for you :)
The job system isn't complete, but I realized that you wouldn't be able to see most of it yet anyway, so there's no point in making you wait. I did a sizable amount of work on the "Day System", and I added in a temporary doodad so you can test out personal reminders. I'm pretty happy with the scheduling setup I created, it's wide-open and allows any number of scheduled events in a day, at any time. You'll be able to pick the time for your dates and get-togethers.
There's a whole bunch of other neat stuff involved, but it'll all snap together for you to see in a little down the road. The passage framework for the rest of the prologue is in, right up until your first open-world day. There's some notes about what goes where, along with the choices you'll see for different jobs.
I'm gonna go drink hot tea with honey, or gargle some chicken soup or something. I'll be back soon with some updates, figure I should share the good news on the stage 1 progress too.
02.4 Change Log:
Statistics:
Total> Passages: 434 Story> Passages: 152, Words: 165883 Interestingly enough, I discovered that Tweego doesn't count .js and .css files in the story/word count, so who knows what'd it be if it counted all that ridiculousness! The custom css is already over 1000 lines...
Configured SugarCube to only store one instance of state history to improve performance.
Corrected issue with dropdown javascript not setting properties correctly (noticed in character creation.)
Implemented status bars for key variables in Status View
Minor CSS improvements to tables created, not fully implemented.
Addiction stats are now properly displayed.
Addiction stats added to status mgmt function
Passage framework for rest of prologue built, along with explanatory text.
Kinks now properly impact secondary stats, new traits now properly impact skills.
Fixed issue where pleasure gain in masturbation scene wasn't authenticated
Removed 'map' tags from some passages that had them incorrectly.
Added ability to remotely open and close the right side bar
Added the info button to the right sidebar to provide info/help on current passage
Added help text to most passages in the game
Added event scheduling system
Added temporary alarm creator to contacts view
Fertility Goddess and Fertility Storm mutations now properly affect attractiveness
FG and FS mutations now show up on the passage after character creation.
Added status bars to skill points
Created new work skill called status bars, that will be critical to not being fired when working at new status bars job on the css ranch.