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Poll

Sex Card Game Poll

  • 1. Full Steam: You really like the card game concept and want us to keep working on it alongside the hucow expansion. 78
  • 2. Like It: You like the card game, but don't want it to take too much time away from Hucows, keep it as a side project. 90
  • 3. Don't Care: You really don't care either way. 17
  • 4. Unsure: What you've seen so far doesn't give you a good enough idea to make a decision. Look again after v1.22 18
  • 5. Hate It: You don't like the card game/idea of a card game, and don't think we should spend any time on it. 12
  • 6. Maybe Later: Whether you like it or not, now isn't a good time to work on it. Bring it up later as an optional expansion. 21
  • 2023-11-20
  • —2023-11-27
  • 236 votes
{'title': 'Sex Card Game Poll', 'choices': [{'text': '1. Full Steam: You really like the card game concept and want us to keep working on it alongside the hucow expansion.', 'votes': 78}, {'text': "2. Like It: You like the card game, but don't want it to take too much time away from Hucows, keep it as a side project.", 'votes': 90}, {'text': "3. Don't Care: You really don't care either way.", 'votes': 17}, {'text': "4. Unsure: What you've seen so far doesn't give you a good enough idea to make a decision. Look again after v1.22", 'votes': 18}, {'text': "5. Hate It: You don't like the card game/idea of a card game, and don't think we should spend any time on it.", 'votes': 12}, {'text': "6. Maybe Later: Whether you like it or not, now isn't a good time to work on it. Bring it up later as an optional expansion.", 'votes': 21}], 'closes_at': datetime.datetime(2023, 11, 27, 7, 11, 35, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2023, 11, 20, 21, 22, 21, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 236}

Content

Check out the details of the poll at the AW Blog. Mostly, it's answering some common questions we've heard so far.

Files

Comments

Notalie Portman

One of the main reasons I like the card game (conceptually; I haven’t played it yet) is that it seems like it might scratch a number of my favourite itches. For example, it can really make it so I tried not to get knocked up but I just couldn’t help myself. Regardless of how exactly it’s implemented, having to work to achieve the scene I want really makes it feel more substantial.

Notalie Portman

Having said that, being able to tell myself the story the way I want is very important to me, so I would hope the text leaves me some wiggle room to imaging certain details the way I want, particularly with respect to how I’m reacting to the action/what my intentions are.

ThaumX

Thanks for the feedback! This is actually pretty useful to know as we try to conceptualize the text output. I feel like basic descriptions of the action are nice because they allow you to imagine all the details. At the same time, some people like more detailed descriptions that paint a more vivid picture. My feeling is that the detailed ones will quickly get old though--even if they're initially sexier--and we're trying to avoid that to keep the game as fun and replayable as possible. Any feedback on the scene text, or how it's displayed, (or anything at all, for that matter) is always appreciated!

ThaumX

I'm currently leaning toward "focusing more on the nouns, not the verbs". Basically, any descriptive text would make use of the parser to describe the body parts and "things", but leave the action itself mostly undescribed, with the text generally consisting of just a single full sentence (though perhaps two depending on the need).