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v1.4.0 includes updates to menu behavior, combat visibility settings, and new font and audio options.

🕹️ Enhanced Control & UX

We've improved how you interact with the HUD to give you smoother control over your play space.

Smart Submenus: Action Menu submenus now intelligently detect screen space. If opening to the left would obscure the menu or go off-screen, they will automatically open to the right.

New Keyboard Shortcuts:

Shift + P: Toggle Party HUD visibility.

Shift + M: Toggle Action Menu visibility.

Unified Toggle: The HUD toggle button in the Scene Controls now disables the Action Menu as well, ensuring a completely clear screen when you need it.

Granular Visibility: Added "Always Hidden" settings specifically for the Party HUD and Action Menu independently.

⚔️ Combat & Tracking Enhancements

Keep your HUD focused on what matters, when it matters.

Combat-Only Trackers: You can now configure specific attribute trackers to be visible only during combat. Perfect for hiding Initiative or temporary stats during exploration.

Hide-in-Combat Trackers: Attribute trackers can now be hidden during combat while still visible outside of combat.

New Attribute Support: Added native support for tracking Initiative.

🎨 Visuals & Audio

More options to make the HUD look and sound the way you want.

RPG-Awesome Font Support: You can now use RPG-Awesome fonts for your icons, vastly expanding your visual choices.

Audio Feedback: Added satisfying click sound effects to the Fantasy and Medieval themes.

🧹 Maintenance & Stability

Smart Favorites Cleanup: When an Item or Macro is deleted, it is now automatically removed from your Favorites list to prevent errors.

Note: This update includes a one-time migration that will clean up any existing "ghost" favorites from previously deleted items.

Custom System Builder Compatibility: Fixed HUD +/- updates so numeric fields that aren't stored as {value, max} objects no longer turn into [Object Object] or NaN.

🐛 Bug Fixes

Preview Theme: Config preview no longer briefly swaps icon visuals to the Iron theme when editing settings.

Theme Polish: Corrected the orientation of the "End Turn" button in the Fantasy and Medieval themes (it now stands upright).

Files

Comments

The Bored Boar

A quick question. My players like the HUD, but they're wondering how they can move the Action HUD on their screens?

The Glitch Smith

Just make sure to grant HUD permissions to your players in the settings. Don't worry about info leaks—the Action HUD only displays data for actors they already have permission to view. Once they have access, they can move the HUD just like the GM. Of course, any changes they make to the position will only apply to their own screen

Naikho

Hi, loving the module! I'm using it for an unsupported system (GURPS) and was wondering if it was possible to add the ability to add/change the text in the tooltip pop up in the action menu when the mouse is scrolled over an entry. ATM it shows the name of the macro only in the menu and in the pop up. I'd like to be able to possibly add flavor text when someone scroll over a weapon or power.

The Glitch Smith

Hi! I'm glad to hear you're enjoying the module even on GURPS! That’s a great suggestion—adding custom flavor text to tooltips would definitely add more depth to the UI. I'm definitely open to considering this feature. I manage all feature requests and technical suggestions through my Discord server to keep everything organized and trackable. It would be great if you could join us there and leave this suggestion in the #suggestions channel! Looking forward to seeing you there.