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I'm trying to depict the location of every satellite relative to the space station, but I was stuck with the problem of wanting the Earth to look decent, so I used the only scriptable rendering environment I knew - POVRay - and used that to make 360 renders of the Earth from LEO.

Boy it was slow..... so I turned the planet from an isosphere with actual terrain into a bump map and things got a lot faster.

Now it only took a week to render one orbit, my poor laptop was locked in a corner with its fan running full blast.

And it turned out wrong, I think my math for satellite positions isn't working correctly.

The good news is the slowest part is the planet rendering and I kept those frames separate before drawing the satellites all over it, as such I'm going to reuse those frames and see if I can make it work.


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Satellites As Seen From ISS (Simulation)

360 video showing the location of all satellites as seen from an observer on the ISS. The code I'm using is only accurate to 1 second so this is a timelapse showing one orbit. I'm not sure where to go with this right now, the planet rendering took way too much time because I coded it up in POVRay, so the one orbit sequence took about a week of CPU time. I need to come up with a scriptable graphical environment that I can call from code.

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