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Hi everyone!

You've read the title, the good news is that I have resumed work on SUGAR and it's going well. I managed to offload the scaling of the SUGAR screen content to the size of the window, to the Graphics card. That had a very positive impact on performances. And then I worked to support different scaling modes, and supporting fullscreen as well as borderless windows. (that's what you can see on the gif)

The last thing I want to do on that side is creating a mode where the 'fake' screen size (think of Pico-8's 128x128 resolution) would change when the window gets resized or when you switch between fullscreen and window. (imagine if Pico-8 could go from 128x128 to 256x128, while you're playing a game on it, no restarting involved - that's what I want to do)

And then I'll probably take a shot at controller support for the engine. I'm hoping to get all that done by the end of the week, but there's a problem...


The bad news is that I'm sick. With the weather here in France going from stupid hot to stupid cold and then back again, it was bound to happen. I don't think I got anymore than a cold, but it's a pretty bad one, with regular fevers, headaches, exhaustion and the ol' aching throat. So I'm just going to take it easy and rest whenever I feel unwell, hoping that it passes quickly. Meanwhile, work will be considerably slowed this week.


Alright, that's it! There should be a proper Weekly Recap on Monday!

Have a nice second half of the week and take care!

TRASEVOL_DOG

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