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Hi everyone!

I'm not writing a Weekly Recap this week so that I can have more time to work on the Tetris and other stuff!

The last week has seen some very solid progress on Blast Flocks, from re-implementing the core mechanics of shooting and saving other players' ships, to replacing the game's color palette! And that's only the main stuff!

But on the other hand, I didn't get any time to work on the Tetris.

This week again, there is a lot to do on Blast Flocks and I'm very motivated to get all the way through it, but I also want to finish up the Tetris and start working on a Christmas-y surprise thing!

On Blast Flocks' side, this week, I'm working on user interface (actually did most of that today already), some code reorganization, network optimization, AI enemies, and plane upgrading. I also want to tweak/change some small graphical things, like the background of the game  and the title art.

On the Tetris, the main thing missing is the main menu. That, and a few things that are frame-perfect on NES, and that I need to make frame-independent somehow.

Aside from those things, I might be cooking up a new Pico-8 Doodle, but it's hard to say if I will have the time to finish it any time soon.


Alright, you're all caught up!

Thank you so very much for your continued support!

Have a great month of December and some very nice holidays!

Take care!

TRASEVOL_DOG

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