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SF-1 VALENTINE // PERSONAL NOTES

STEALTH STRIKE FIGHTER. Small, mean, punchy. Built to throw hands with shit twice its size and walk away.

*Length*: 28m

*Wingspan*: 16m (retractable, obviously)

*Height*: 6m

*Crew*: 2 – pilot, co-pilot (ADAM)

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CORE

*Spark Reactor (Class 3)*

0.5m core, 75GJ/s sustained. Quiet, stable, and keeps off sensors unless going full tilt.

Power split:

- Guns: 35%

- Stealth net: 25%

- Barriers: 20%

- Move fast juice: 15%

- Everything else: 5%

*Backup Cap:*

Stealth-spec quantum cells. Good for 24h silent ops, no drift. Load adapts to engagement profile.

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### HEAT (THE BAD KIND)

Built-in sink stacks: 8h of combat capacity before you start boiling from the inside.

Coated in that fancy VT metamaterial—spreads heat wide, masks the signature clean.

Directional venting = thermal ghosting.

Last ditch purge is loud as hell. Only hit that if you're already bleeding.

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STEALTH SYSTEMS

*Active:*

- Camouflage shifts in real-time (quantum-state anchored)

- Radar smear layer, EM baffles

- Signature control tied to thrust vectoring

- Looks like a void glitch if you're watching close

*Passive:*

- Hull eats scans

- No external guns. Weapons bay internalized

- Sensor mast folds flush

- Hull flexes shape under radar ping

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DEFENSE

*KBS-750 Kinetic Barriers*

6 nodes.

- 1kt sustained

- 0.4kt in full stealth

- 1.5kt burst charge (15s max, then it sags)

- Refractive tuning auto-adjusts

- Doesn’t hum. Doesn’t buzz.

*Armor:*

Layered stealth mesh

- Impact-bleed layer under radar skin

- Self-patching nanofiber web (works, mostly)

- Modular – pop and slot repair blocks if you limp home

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OFFENSE

*Internal Loadout:*

- 2x Plasma Pulse Cannons

- 6.64kt/shot, 3rps

- Fires from stealth (no muzzle flash or heat spike)

- 1x Particle Lance

- 10.6kt focused output

- 2s spool, melts shields right through

*Extras:*

- 2x Precision Lasers

- 15kt/sec continuous, surgical-grade beams

- 4x Missile Hardpoints

- Built quiet, track smart

- Payload flexible – frag, EMP, shieldbreaker, flare bypass

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MOVEMENT

*V-Drive FTL:*

- 25ly/hr, shadow jump profile

- 150ly max range

- Cold signature. Won’t show on most active sweeps

*Sublight:*

- Twin plasma thrusters: .15c topside, .05c in cloak

- 6 vector nozzles tuned for vacuum dogfights

- Atmosphere? She glides fine

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COCKPIT

Pilot deck:

- Direct neural relay (no drift, minimal feedback lag)

- No tactile UI—fully holographic with haptic overlays

- Systems sync in stealth config. HUD blacks out if power dips

Systems bay:

- Everything tucked behind sealed access

- Decentralized modules

- Emergency bypasses hardwired. No software override

- Built-in survival locker

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### TOOLS & TRICKS

- Sensor suite’s passive scan is borderline illegal

- Active ping’s sharp enough to break stealth (use only when angry)

- Jamming loadout varies. EW suite hot-swappable

- Encrypted Q-comm standard

- Beacon’s there. You shouldn’t need it.

- Pod ejects silent. Stealth shell, drift-correction active, thermal mask preloaded

Files

Comments

KdRatio _85

Brother I just have to say again you always try your best to make your stories feel real in the setting and I have to commend that so much

Lictor Magnus

I’m curious to see how those plasma cannons work. Will the heat be high enough it melts through the hull through the kinetic barriers or will it be just enough to melt the barrier emitters and make the second shot hit the hull after those are gone?

Sam Mattock

Yesssss, we are getting to the part of the story I have been waiting for with bated breath for a while now.... The aliens taking notice and making their moves!