Story Developments, Plans for the Future, and Quality Improvements (Patreon)
Content
Hey everyone,
Today, I wanted to delve a little bit into how my plans for AD are going, and will be going in the future. It's something I've been wanting to put together for a while now. Just so that you can be up to date on how things are going within Brightwind Bay. It will focus on different character romance paths, but I will be doing my very best to keep things rather spoiler free.
I've always wanted AD be a story-focused game. An interesting over-arching story, with a big variety of characters to interact with. I think I've hit that off pretty well, so far. You got everything from warm-hearted redheads, confident/independant blondes, kinky/fun brunettes, flirty neighbors and even a quirky tomboy. There's always room for more, but that's nothing to be focused on now. As, there is already more than enough to feast upon, and I only introduce new faces if the story calls for them to be introduced early (Like Stacy, the rival of Chloe).
Ever since I started AD, I've gotten push from some people to move things along. To get to the good stuff ASAP. I've also gotten a lot of people to tell me to take my time. Both group of people are right in their own way, but I am one of those people that likes to make a romance feel worth it/earned. Stepping stones to get to the good stuff so that the end product is much more interesting. Especially for new players going through it for their first time. This game has been completely carved into what it is on my own, and I've very happy with how it's looking.
There are hours, upon hours of content already. The motivations for the MC has been put before you, and we've gotten far past the biggest hurdle... Saving Olivia. That along with the initial present timeline change were the biggest factors to get the ball rolling. Many characters are able to push their romances forward early, because how I have the main plot going, it wouldn't hinder it. Natalie got her first big moment, already, but she does have more story to go. For now though, I've been looking to push a lot of others that are in need of some loving attention.
Take for example, Julia. She's one of the main focused romances of the game, and one of the initial motivations for the MC is for her. I wasn't able to push too much into her romance yet, because I had other story blocks I needed to get to first. Saving Olivia? Yep, a big one! Though, there was still more to go. You can see that the whole pool party scenario was a BIG set up for a lot of things. The next step into Gwynn's romance, finally banging Natalie, giving Chloe a reason to make another move on the MC, and most of all... igniting the big 3's (Julia/Penny/Olivia) flame into their very own romances. I always had the idea that the key to Julia is through Penny, and with this last update, you can see that seed has been planted, and is ready to grow. It needs some more time to bloom, but there is now an easier excuse to give you some lewd scenes as their story progresses.
I also strive to try to interweave character storylines together in some way. If the end goal is to eventually enjoy a harem of beautiful women, I want them to interact with each other plenty of times throughout the game. Even with this coming update, you will find Julia/Penny's storyline cross paths with Chloe for just a moment. Take for example... Silvia.
Her romance, more or less, starts off with Kimberly setting up a makeout session between her and the MC. Her storyline has a lot of story blocks, and that's because I want your experiences with the side characters to be what pushes her further down the line. If you've banged Ava, you can take Silvia to the tavern, and the interaction between Silvia/Ava is what pushes her to wanting a taste of the MC. What's needed next? Well, once you've banged the lifeguards in a hot, spicy threesome, you may get a walk on the beach with Silvia and run into them. That will be the key to the next step in Silvia's relationship. Eventually, her story will lead to Julia/Penny in some way, but that will take time. What I'm basically trying to say is, connecting characters makes for an interesting story, and I'm doing my best to check all the boxes so that I may get to these big moments. PS: The only story block I have left in order for this to happen is the third form of travel (scooter) which I can hopefully get going now that time-travel is possible again (with the next update).
In general, AD is meant to be a BIG game. I mean, look at the file size already. There is plenty more story to tell to. With two timelines, that doubles up the work. It's like two games in one! A big endeavor, but one that I've always been highly motivated to pursue. As it currently stands, we are just starting the experiences that lead up to preventing the second tragedy. There's gonna be A LOT more content between the now and then vs how it was with the first. Why? Well, at this point in the game, I want to push so many romances past their breaking point. Think of it like this...Vision 1 Chapters: Character introductions and World BuildingVision 2 Chapters: Romance Progressions - Past & PresentVision 3 Chapters: Harem Building
There's lots of story to tell, but at this point in the game. I want you to be able to bang just about everyone. It takes time to get there in terms of development, and some characters may be completely optional in terms of advancing the main story, but this is the point where you can really start to pursue these beautiful ladies. Then, once you get into Vision 3, that's where a harem starts to come to light. Where some females with limited interactions with each other, will start interacting with you... together. Ava/Silvia? Maybe Chloe/Gwynn? Don't see why not. Kim/Natalie? I can see them both tag-teaming you! The skies the limit.
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Also to note, there is plenty more mystery and surprises left in Altered Destiny. Some that I've yet to see anyone make the connection, and I'm actually happy to see that. It'll be rather surprising for a lot of you once we get there... eventually, heh.
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As for quality improvements. Once the next update is released (which at this time, I suspect it to be with the first half of November), you'll start to see a lot of re-renderings of older scenes. So that they can line up with the quality that I can produce now. It's not something I'll be working on myself, so you won't have to worry about it slowing down new story content. I'm offloading that onto someone else while I keep producing new, juicy scenes on a regular basis. You can get a more in-depth view of it here: https://www.patreon.com/posts/continued-effort-136427013Well, that hopefully is everything I wanted to say. I do want to pass along an explanation of some story elements in terms of how time-travel works in Altered Destiny. Lily Perl does that in game, but not as in-depth as I could produce. I'll get to that sometime soon. As for now... More content is on the way! Thanks!