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Poll

Nov vote for features priority

  • Benefits for all remaining species 117
  • Crafting feature & skin system 257
  • New territories (in preparation for new species and enemies) 64
  • 2019-11-21
  • 438 votes
{'title': 'Nov vote for features priority', 'choices': [{'text': 'Benefits for all remaining species', 'votes': 117}, {'text': 'Crafting feature & skin system', 'votes': 257}, {'text': 'New territories (in preparation for new species and enemies)', 'votes': 64}], 'closes_at': None, 'created_at': datetime.datetime(2019, 11, 21, 15, 38, 35, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 438}

Content

Please feel free to cast your vote! The poll result will affect our dev priority, as well as telling me the popularity of a feature.

Comments

Avicenna

The crafting feature would really appeal to my completionist tendencies

Mevo

Just please work on the interface of things. The game is nearly unplayable in it's current state. Would much rather have improvements to that then any new updates on Tentacle sceens and things like that.

Exodon

Keep up the great work! Love your game and the ideas of it!

BearEngine

aw, looks like everyone wants the crafting and skin system over new territories.... I'm running out of space to place the excess tentacles. Question: Could the "home" territory have areas to send the excess tentacles to as well? (an overflow area for the overflow areas so to speak)