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Thank you for everyone playing and supporting Tentacles Thrive. We couldn't get the crazy project this far without you.

I have set my new goal for the year, which is to complete the game and release it on Steam by the end of this year(+-3 months). I have been considering this for awhile, ever since Steam announced their welcome for adultish games. Even though we are certainly in a nicher market, but I feel like our quality is good enough for the platform, and may even have a chance to become more main stream! Your generous support will be used to complete the game, while new contents would hopefully be funded by Steam profits (if any). I have no idea how things will work out, but I want to give it a try anyway^^ 

There are many things that needed to be done properly before that can happen. All the UI/UX, clicking sounds, transitions animation, balances and bugs will need to be more professional done. Our scope on species will have to be adjusted a bit in order to meet the release date. 

Animation:

73 battle animation

42+ mating scenes & sync voice

Graphical designs:

40+ territories

14+ species

20+ enemies

20+ 5th event graphics

Bonding events:

24+ species

Translations:

2 more languages (300k words)

Core features (it is hardest to estimate due to it changes based on players feedback):

Crafting system

Enemy AI (inside and outside of battle)

Enemies capture and slave system 

Turn events feedback system (Journal)

Weather, day/night, season system

Endings and game+ system

Various resources related features

60+ battle effects 

40+ items

35+ benefits of all species

8+ crafts

Continuous UI/UX improvement

Revamp (optional)

Other project responsibilities will need to be handled as well, like sound & music, testing & debugging, technical/community support, project management, marketing, accounting, legal compliance etc. Schedule is tight due to the fact we have a more definitive deadline now, but I believe it is the better way to go, as a project prolonging too long can exhaust even the passionate ones. Better complete something, take a month of break and refresh the creative minds. 

In order to achieve the goal, we need your support more than ever! As is, our current scope is more than a year of work, but I don't want to sacrifice quality. So I am going to shamelessly ask for all the help we can get, especially on proof-reading, marketing and community support.

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Comments

Fuffithedog

The game will be free or payment?

Reality Check

This is quite the goal, good luck to you sir and may the tentacles guide your way.

WARRENRIANE

Glad to know the news, and I wish you every success!

Kontra

Unrealistically. Master, I am quite a devoted fan of yours, but it is simply impossible to do this(your plans). The game is rife with empty elements, bugs, and a complete lack of mechanics other than mating scenes. Do these mechanics for six months, identify problems and make a balance, make history and correct mistakes... Fix text errors... Simply unrealistic. No, of course my support will stay with you until the end, but your plans are too big. So the question is: What two languages do you want to translate the game into?

walakki

Well steam will have Subverse by Studio FOW so they should let you in with Tentacles Thrive.