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Hi everyone! Here’s a quick update on what I’ve been working on recently — mainly some early gameplay concepts.

大家好,來公布最近的製作內容,主要是ㄧ些遊戲的概念呈現。

This clip shows how tools can be switched using the mouse wheel.The tool shown here is the in-game vacuum — the broom has been removed.

The vacuum is still in a prototype stage. Right now, it can absorb things like the crystal waste (basically the “poop”) dropped by the lifeform, and it will also be able to pull in certain objects from the environment.The current effect is still quite abstract, but I’ll be working on making it feel more like an actual suction mechanic.

滑鼠中鍵滾動可以切換在遊戲中使用的道具,目前展示的是遊戲中的吸塵器,掃把的功能已經被移除了,吸塵器目前的功能還在試做中,到時候除了可以吸取生命體的寶石便便,還可以讓一些場景物件被吸取起來,目前效果都還蠻抽象的,後面會試著讓它效果看起來更像吸東西。

This clip shows how captured creatures can be processed into materials.In-game, they are thrown into a machine where they are broken down into raw resources.These materials can then be used to craft food, tools, or various structures.

遊戲中抓獲的小蟲子,你可以試著把它拿去分解成材料,在遊戲中的呈現,就是把它丟到機器裡面進行分解,它們將會變成原材料,除了可以製作飼料也可以製作遊戲中的道具或建造物。

Once enough materials are collected, objects can be built.However, carrying something as large as a generator — about the size of a cabinet — would completely block the player’s view.

So when an item is crafted, it will instead appear as a capsule, similar to the ones in Dragon Ball (currently represented as a simple cube), allowing the player to carry it around more conveniently.

That’s it for this showcase.The demo hasn’t been updated for a while. Recently, we’ve been reworking parts of the survival and building systems, and starting next month, we plan to gradually bring previously showcased features into the demo.

We’ll also begin adding more lifeform-related mechanics into the game.This integration process will be done step by step.

Thank you all for your patience and continued support.

There’s still some time left this month, and we’re also planning to release this month’s H animation reward on Patreon.

蒐集足夠的材料可以建造東西,但很顯然的搬起一座跟櫃子同樣大小的發電機,將會阻擋玩家畫面上的所有視野,所以當玩家製造出物品的時候,會讓它像是七龍珠那樣的空間膠囊一樣(目前是用方塊呈現),讓玩家可以拿著膠囊方便進行移動。

這次的展示差不多是這些,DEMO有段時間沒有更新了,雖然最近都在重新處理遊戲在生存建造上的內容,但預計在下個月,會開始把之前展示過的內容陸陸續續更新在DEMO的版本,再來也會把生命體相關的功能也陸續增加在新遊戲裡面,這拼裝的過程會是漸進式的,也感謝各位觀眾一直以來耐心的等候和支持。

距離月底還有些時間,預計在patreon還會在更新這個月做好的色情動畫獎勵。

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Comments

Zer

It looks great ❤️

Sins of Succubus

Thanks! Glad you like it still a lot to improve, but it’s getting there.🫶

Alight - Ace

Is there a release date for thr game I'm too excited tbh

XPhoenixnova

The suction and the way items are processed into materials make managing the items smoother great update w

Sins of Succubus

We don’t have a confirmed release date yet. We’d love to release it as soon as possible, but we won’t set a date until the game reaches a solid level of completeness.

Sins of Succubus

Thanks! That’s exactly what we’re aiming for — making the whole flow feel smoother.😊😊😊

KingGene

Is there an early access?

Sins of Succubus

Yes! We've discussed the upcoming demo update plans with the programmer. This month, we’re planning to release the resource gathering system. After that, in the following even-numbered months, we plan to gradually release interaction and dating systems with the lifeform.