LIFEFORM: ECSTASY [2026.05.25] (Patreon)
Content
Hello everyone,An update related to the interaction systems is planned for June. Today, I would like to share a small preview of some of the content currently in development.
Selectable objects in the game will receive a more noticeable sci-fi selection effect.
Lifeforms will now automatically turn toward the player when the player gets close. This feature has already been implemented in the development version.
The petting system has also been updated with particle effects and reaction feedback, making the interaction feel clearer.
When I updated the sealing gun controls last time, I still felt that the shooting feedback was missing something.This time, recoil will be added when firing.
The vacuum now has a suction effect, and creatures being pulled in will keep their skeletal collision, making the reaction feel more natural.
These are mostly smaller pieces of work for now. In June, I plan to focus on updating the current interaction systems related to lifeforms.
In addition, production has also started on a new project this month. You can check yesterday’s post for more details.If development goes smoothly, I also plan to release some concept demos next month for everyone to try.
Thank you as always for your support.
大家好,預計 6 月會有互動系統相關的更新。今天先公開一部分目前正在製作的內容。
遊戲中可以被選取的物件,之後會加入更明顯的科幻選取效果。
生命體在接近玩家時,現在已經會自動轉向玩家。這個功能目前已經實裝在開發中的版本裡。
摸摸系統也追加了粒子特效與反應效果,讓互動時的回饋更加明顯。
上次更新封膜槍操作時,一直覺得射擊手感還少了一點東西。所以這次會加上發射時的後座力表現。
吸塵器現在增加了吸取特效,被吸起來的生物也會保留骨骼碰撞效果,讓吸取時的反應更自然。
目前這些都是比較零碎的製作內容。預計 6 月會集中更新目前和生命體互動相關的系統。
除此之外,這個月也開始了新企劃的製作,詳細內容可以參考昨天的貼文。如果製作順利,預計下個月也會放出一些概念 DEMO 給大家玩玩看。
謝謝大家一直以來的支持。