Home Creators Posts Import Register Favorites Logout

Content

It’s the end of July, so it’s time for another monthly development update!

This month, I mainly worked on the character interaction system and the visual effects for slime and other liquids.

七月底了,來報告一下這個月的開發進度!

這個月主要製作的是角色互動系統,以及黏液/液體相關的視覺效果。

Last month, I created a system that allows Lifeforms to follow the mouse cursor with their eyes. This month, I applied it to the humanoid Lifeform.

Her eyes and head now follow the player’s direction, which I hope makes her feel more alive—as if she is actually looking at you.

上個月已經完成了讓生命體視線追蹤滑鼠的效果,這個月則將它實際套用到人形生命體上。

角色的眼睛與頭部會跟隨玩家的視線方向移動,希望能讓她們看起來更有生命力,也更像是真的在注視玩家。

For the interaction system, I’ve been experimenting with allowing the player to directly grab and pull parts of a Lifeform’s body.

Eventually, I plan to let players pull on their arms, breasts, and other body parts, creating more direct and physical interactions with the Lifeforms.

互動系統方面,目前正在嘗試讓玩家直接拉動生命體的身體。

預計之後可以在遊戲中拉拉她們的手臂、乳房等部位,讓玩家與生命體之間有更多直接的互動操作。

Finally, here is the slime effect, which took up most of my development time this month!

This isn’t a real particle-based fluid simulation. Instead, I’m using mathematics, mesh deformation, and shaders to simulate slime sticking to surfaces, stretching, flowing, and dripping.

Real fluid simulation is very demanding on performance and difficult to control, so I decided to use a method that is more practical for an actual game. There are still some details I would like to improve, but the overall result is gradually getting closer to what I had imagined.

最後是這個月花費最多時間的黏液效果!

這並不是真正使用粒子進行流體模擬,而是透過數學、模型變形與Shader,模擬出黏液附著、拉絲、流動和滴落的感覺。

真正的流體模擬對效能負擔很大,也很難控制,所以目前採用了比較適合遊戲實際運行的做法。雖然還有一些細節可以調整,但整體效果已經逐漸接近我想要的樣子了。

For now, I’m preparing to wrap up the liquid-related systems. Next month, I plan to begin working on the dating system!

That’s all for this month’s development update. Thank you, as always, for your interest and support!

液體相關系統目前準備先告一段落,接下來預計開始製作下個月的約會系統。

以上就是這個月的開發報告,謝謝大家一直以來的關注與支持!

Files

Comments

Zampano Dogg

I wonder if you could mirror the grab effect and hold both arms at once, to make her do a funny dance. I guess you could grab both breasts at once too. But that would be a side effect.

Sins of Succubus

I like the idea! Since a mouse can only control one grab point at a time, I’ll need to think about how a dual-grab mode could work. I’ll try putting together an experimental prototype over the next few days and see what works!