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Hello everyone!A new status update this time.

And that is because I’m still working on the S*xttack animations…

I must say something and I think I’ve never felt something was so true 😆:I HATE ANIMATINGI don’t know how people can dedicate to this 🤣 (probably they think the same for programming/programmers and would say the same if they had to program non-stop for more than a month and a half).Phewww, I feel better now that I shouted it.But yeah, more than 1.5 month working solely on animations, I don’t know what I’m going to do with my life, because there’s still a lot more needed (why do you like these perv anims? 🤣).Making average animations is hard, but nothing compared to “interaction” where two characters have to make contact or where a stick have to get into a hole (you know what I mean 😆). But the worst part is that I made so many Infected body variants (you know – 12; I talked about this a long time ago). So, after making a few animations for one of them I have to go through the other 11 and retarget the animations to them. Doing this works good for the overall movement (especially the torso) but for the hands, legs and the “stick”, it’s 100% hand made every f*cking time.I managed to make 4 and even 5 animations a day, but this never ends 😶

Take a look at the screenshot

179 items (keep in mind this doesn’t mean 179 animations, since every character is exported separately and, in some cases, the facial rig for Julia and also some extra morphs are exported separately as well). But still means 179 exports. Since I’m not animator, I can’t say if that’s too much or not. Who knows maybe for an expert this is just a weekend and I’m just being a sloth 😅I really expect/hope that the end result is worth the wait.Now it’s time to get back to work, because I already have another 11 scene files at around 50% done and the idea is to finish at least 4/5 and export them today…😫And that’s going to be it! Thank you for being there, and we’ll be seeing in the next report.Much love everyone 💖Until next time 😊.-Meguido

Files

Comments

Simrathe

Thank you for all the work. I'm really looking forward to the next build ❤️

Badguy292

Oh my gods, don't all the base infected work on the same skeleton? Does it really need to retarget that much? I am so sorry you've had to deal with it like this.

Stranger

Thank you. You suffer for all to goon🤣😂. But seriously thank you for your hard work.

versusxstudio

Thank you. I really hope it'll worth the wait 😃

versusxstudio

Yeah, they share the same hierarchy, but since they have different sizes/proportions, the moment there is animation with exact "touch" points, everything gets desynced, because the animation only carries rotations in regards to the translations of the current skeleton, so it needs to be corrected/adjusted to the new translations (I think it's more confusing with this explanation, sorry about that 🤣). But this is a learned lesson to avoid making so many variants for the other enemies 😅

Oliver Jonas

Great additions would include: It would be a nice detail if claw and punch marks appeared when taking damage. A feature could be introduced that covers the character in their own blood (with an option to disable it in the settings). Sweating and the visual effect of sweat trickling down the body could be added. With them, game will be HOT AF Definitely

versusxstudio

Thank you for your suggestions! We'll see if something can be added later down the road. 😉

Oliver Jonas

If it's not a problem, would you be able to tell me when the new version will be released? I'm very curious abt this game :D

versusxstudio

Wish I could, but there's no release date yet. As soon as there's any, we'll make sure to tell everyone with a post 😊

Zgens

How do I get and install the latest update?

versusxstudio

The Project List has got you covered (you can find the link to it in multiples places, like the pinned post in here) 😉