Development Report 5/14/2019 (Patreon)
Content
Hi Patrons!
Here is a new dev report.
Omnia In Unum – The F Mission
I made a lot of progress on this lately, here is a summary:
Posing phase: 19 of 37 pages are ready.
Posing for Page 20 is on the work.
Fixed some of the old renders. (this means I have to re-render those again)
Rendering phase: 8 of 37 pages are ready.
Here is a panel preview:
This ‘unknown’ girl will only appear on this panel in all the comic but she will play a very important role on the Omnia In Unum’s story. It’s also possible that her design changes a bit for the game but it is too soon to talk about that.
Bioasshard Dev Report
Here are some of the progress we’ve done during this time…
Meguido
Meguido is here once again:
Hello everyone!
“PRRRRRRRRRRRRRRRRR… PUM! PUM! PUM! PUM!... BRRRRRRRRRRRRRRRRRRRRRRRRRRR… (repeat -forever?-)” – And going, and going... Is there no end to this? ☹
Sorry for the lack of news lately. I’m still suffering from the same “pain” and yet don’t know where it’ll end… And because of this I couldn’t contact MrVersus which caused to not have a dev report sooner.
Anyways, a lot more progress have been done already.
From the last two ScreenshotSaturdays you can get a bit of what I’ve been working on:
- Healing items are now working and added for the next release. This means you’ll have access to all the possibilities you’d expect to have. 1st Aid Spray will fully recover you but not only that, the herb mechanics have been implemented as well. So, you can get different types of herb and combine them or use then as is (Green, Red, Green+Red, Green+Green). You can, obviously, combine them from the inventory, using the “Combine” option or just the shortcut key of re-arranging items to drop one herb into another (this is especially useful when you’re on an emergency state surrounded by enemies since there’s no pause times).
- And more sexttack animations. Yeah since it’s taking so much time for next release to be completed, we decided to add in more animations to make the wait even worthier. So, I’d say the animations for the next release are totally done except for just one, which is for our quadruped friend…
Speaking of which, it’s driving me nuts. Couldn’t imagine how different is to program this bitch compared to a normal Infected. I’ll probably end up implementing just a simple concept for it and expand it in later releases, otherwise it’ll take forever (yeah, literally xD).
Apart from this stuff I’ve also been working on the, let’s call it, counterpart to the cloth damage system, which is the way to fix your clothes up. That’s totally implemented now. Its working mechanics are pretty simple, but do the job perfectly. Maybe in a future release, this could be expanded.
And that’s going to be for this dev report.
I can’t thank you enough for being there but still will try: Thank you! <3
See you on the next dev report.
More Stuff Done
I had to do some stuff related with the systems mentioned above by Meguido plus other stuff:
Finished the 1st Aux Spray asset including painting the textures.
Painted the assets needed for the ‘counterpart to the cloth damage system’ mentioned above.
Put the missing big lamp on the Mansion.
Put some small assets on Mansion’s interior to give more variety.
Placed all the lamps and the wall fence on the garden.
Added some more trees on the exterior area.
And made some important changes on the exterior to make a bit longer the way the reach the Mansion.
Still missing one final asset for this area: the entrance. The moment I have it will be time to place the vegetation again and make a passability test on all the area before get my hand on lighting.
Well, that’s all for now.
See ya in the next post!
- General FAQ - Bioasshard FAQ - Project List -
Regards <3