Development Report 3/26/2020 (Patreon)
Content
Hello everyone!
Another dev report.
This time’s a short one. Finally, the mechanic mentioned in the past report, has been finished, it took me a LOT more than what I was expecting. This mechanic required me to take a deep look in the reaction system for enemies (the hit animations I mean) so taking this chance I improved this system to fix past bugs like the one causing the enemies to suddenly appear lying on floor, when receiving a shot, especially after jumping over. What made this task specially longer though, was that I had to replicate all the process for all the enemies (except for the big guy).
Still a few more implementations left for the next release. The truth is that this release is taking longer than expected… We could lie and say “hey everything is going perfectly fine” but that’s not our style, and it’s absurd to deny that this situation we’re living right now (all over the world and also here in Spain) it’s affecting the work flow. I (Meguido) had to get my PC back to my house due to this to tele-work. This shouldn’t affect anything except for the fact that things here on my house are a bit out of control, and so it’s hard to take my time to work.
But because not everything can be bad and because we want to apologize for this release taking longer, we want to add something to it. This wasn’t planned for the Arena, but more like an extra for the real thing. But since everyone is working on their “versions” we said ‘why not?’ and here it is:
I guess I don’t need to tell what this is right? xD Also keep in mind this is still a W.I.P. and need some work. But we hope you like it.
And that will wrap this report up.
Please, make sure to take care and stay safe! <3
See ya in the next report.
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-Meguido