BIOASSHARD DEV REPORT 9/9/2021 (Patreon)
Content
Hello everyone!
Here once again. This time with a very short but with good news report.
The time has finally come for me to work totally focused on the Boss.
So far, we made a blocking for the battle area, and started working on the tedious stuff like the meshes, the rigging, the creation of proper UVs…
Even if they do like a lot of tasks (indeed they are xD) this shouldn’t take too long. It will take longer the part of animations for the average behavior but specially for the grapples and Sexttacks, but I’ll let you know when I get into that.
So, what’s next? Once the rigging and creation of UVs is done, next will be to paint textures, making basic animations and testing it out in UE4 (while Mr.Versus progresses in the battle area) and make the AI for it. Then it’ll be a back-and-forth process of testing, fixing and refining the AI while making the grapple and Sexttack animations.
This, being the first Boss, is quite a special one, since it is… how to call it… a “multi-part Boss”? So, it’ll require extra effort to get it done.
I have mixed feelings on this. For one side I’d like to show you how it’s progressing but on the other hand I don’t want to spoil the thing, so it’s a surprise when it’s finally done ’… I don’t know, what do you think? (I have to say though, that right now it’s something pretty ugly to see, since there’s no shaders/materials/textures on it yet).
This gonna be it for now.
Please make sure to take care and stay safe <3
See ya in the next report.
-Meguido