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Hello everyone!

This report was meant for yesterday but ended up today due to some Bio-tasks taking my time to write xD.

Anyway, to the point. I’m finally back on what I like: UE4 + programming :) Finished making the animations needed for now. So I exported everything and imported all into Unreal (had to fix a loop animation that wasn’t lopping as it should and I noticed when it was already on UE).

The Boss is already set in the area, and can already attack and kill Julia (has to make some adjustments to the attack system to make it more versatile and now I can make whatever part of an enemy I want to cause damage).

And now it’s time to expand on the AI before going for the grapple/Sexttack animations. I know this is short in text, but believe me, it’s been a lot of work. More to come in the next report.

Now, I’d like to know your opinion about difficulty for a Boss (especially for RE games). What do you prefer? A challenge? Or something like an average enemy but with more health? Please, let us know in the comments.

Please make sure to take care and stay safe <3

See ya in the next report.

-Meguido

Comments

Livid Canadian

Personally I like challenging fights

Mav

Depends. If this is a first boss, maybe not annoyingly hard. But, I suppose it all depends on how amazing the sextacks are. :D

Shadow

maybe some challenge, with weak spots to find, that are not always possible to aim at? as the bosses in RE2remake, or like the final form of nemesis in RE3 remake? some thing like that. it woulb be better in my opinion to have a challenging boss, i 'm not big fan of health-bag-bosses

Kerenga

Most people propably come for the Atmosphere of a RE and some fapping. Making this Game to chalenging would frustrate a lot of people. Make us do some work with that Boss, but not to much so, that it is anoying. Anoying is a bad conzept for something people should have fun with.

Trooper38

half and half decent hp pool decent challange but not something impossible to do.

Bob Rosack

I'm mainly more interested to see what kind of sexttacks and grapples the boss would have, but past that I'd say that so long as the enemies in the same act are much easier and you have no health bag enemies it should be fine to make the boss a challenge to overcome to get to the next zone and encounter new enemy type. If it's the endgame boss, the one that ends the game if beaten or unlocks new modes to play then it should always be harder and a challenge to face.

Solid Trouser Snake

Like what everyone else is saying, something a bit challenging but not just a straight-up damage sponge lol. What might work best is this - releasing it in a state that you guys feel is right, and then asking us for feedback after a number of us get our first impressions with it, and then maybe balancing / adjusting difficulty or healthpools based on how easy or hard it is for some.