Home Creators Posts Import Register Favorites Logout

Content

Hello everyone!

Did you miss me? Well, I’m pretty confident about the answer XD. Hope you’re all doing well! So, anyway, as mentioned previously we’ve been back to work for some days now, but I’ve been unable to get the time to write about it until now.

In terms of Bioasshard progress, well, one of the first things I tend to work on, is to update the engine version used. This step is usually as “easy” as going to where the project file is, right-clicking over it and selecting “change Unreal Engine version” then selecting the new version you wanna use. Then, you just open the project in the new version and just test it to see if there’s any errors from changed stuff and/or deprecated functions. But this is usually a dirty way to upgrade it, because there can be some unwanted leftovers.

Then I thought, since there’s has been a few users that reported random Fatal Errors, I decided to go a step further and make a clean update/migration process, expecting this can solve those errors (in case they could be caused by some of those leftovers).

This process is more manual, since I have to create a new project from scratch, then modify the project settings one option at a time (I could copy the .ini files to migrate every configuration, but I didn’t want to, just to make sure I just ‘copy’ what it is really necessary). Recreate and copy over all the classes I had in C++ (this was easier than I expected). Then migrate all the levels and necessary Blueprints (this takes care of all the linked assets -meshes, textures, materials, sfx, music, etc.) this is the most automated part of the process, but then once is all migrated you have to check everything is working and rebuild some stuff on the levels, like the navigation path, the lighting, streaming LODs… <- This is where I am right now. There, if I find any errors, I have to fix them as well. I think, in about a couple or three more days I’ll have this done, then I’ll try to make a build of the project and pay a test on it to see if it’s working properly.

And this is going to be it.

See ya in the next report!

Much love <3 everyone!

-Meguido

Comments

Trooper38

hopefully it goes smoothly but i would prepare for the worst and assume something is going to go horribly wrong. that way if it does your ready for it.

IA Fantasy Image

so there will be a change in the graphics engine, can we expect visual and animation improvements? errors from what was said must be corrected in the new engine, I think we will have very interesting news out there. Ps: Jill Remake skin (I can't stop asking don't take it to the heart XD) good job to the team, take care

LSP

Looking forward to the next update!d(^^*)