Battle System Overhaul - Finally Done ⚔️ (Patreon)
Content
After a very long night with no sleep, the battle system has been completely overhauled 😴
The game is currently uploading.The HTML download and website are already updated.Other versions will take up to another hour (yes, my internet is painfully slow 🐌).
Party Formation System
You can now freely set your party formation.
Attack Slots (3):
Can attack and use skills
All combat stats are fully added to party stats
can't use lust attacks
Support Slots (4):
Can’t be directly controlled
One character in a support slot will automatically use a skill if available each player turn
10% of their combat stats are added to party stats
Lust Slots (2):
Use lust attacks and skills automatically
Constantly shift between your selected animations 🔥
No combat stats are added
Groping Animations Change
Haaving multiple people grope at the same time sounded great on paper, but in practice it was just too much.
Only one character can be groped at a time now
Support positions can grope Attack and Support positions, and vice versa
Lust positions are excluded
Lust Attacks Rework 💋
Lust attacks no longer defeat enemies directly.
Instead:
Lust applies a damage bonus to enemies
100% lust damage doubles all damage you deal
There is no cap. So 500% lust damage = you deal 600% damage 😈
Lust is now a damage amplifier rather than a win condition.
Blight System Added ☠️
Each turn, the damage enemies deal increases.
This ensures:
Battles cannot stall forever
High defense builds will still be pressured
The longer the fight lasts, the harder it gets
Why I Think This Solves Quite a Lot of Problems
Your damage and the enemies’ damage increase each turn, so endless battles shouldn’t happen anymore
Having 7 party members with multiple skills before allowed pure skill spamming. Now skills should feel much more impactful
Previously you could just spam L to get through battles, often without even looking at the animations. Now lust animations constantly loop
You no longer have to decide between Attack or Lust attacks, both are now useful and work together
This should add more strategic depth, especially once more talents are added that directly interact with these new systems
New Strategy Focus
The core strategy now is:
Use lust attacks to increase damage taken
Follow up with skills and direct damage
Swap party members freely between slots to adapt mid-fight
There should be multiple viable ways to approach combat now.
Thank you all, I’m going to get some sleep now 😄