Weekly Update 5/2026 — One Week on Steam (and Back to Rendering) (Patreon)
Content
This past week was my first complete week with Special Request live on Steam.
It was intense — not in a negative way, but because the experience is so different from Patreon. Steam is much quieter and much more revealing about how people actually engage with the game.
What stood out to me most is that Chapter 1 seems to be doing exactly what it was designed to do: filtering, not rushing. The players who stay tend to take their time, read carefully, and notice tone and implication rather than just surface content.
That’s reassuring — and also clarifying. It confirmed several design decisions moving forward, particularly for Chapter 2.
Rather than obsessing over Steam day by day, I did what I work best with and went back into production mode. I’ve now completed all the renders planned for the first three days of Chapter 2, and I’m genuinely looking forward to starting the next game day tomorrow.
Overall, it was a challenging but grounding week — and a better one than I had expected. I’m pleased with how things have settled, and I’m glad I'm experiencing this phase now.
Have a great week ahead — and thank you, as always, for the support.
Nemiegs