Weekly Update 6/2026 (Patreon)
Content
This week, I continued working on Chapter 2 in holy innocence, rendering events chronologically like a disciplined adult.
That lasted until Wednesday.
On Wednesday I opened my planning Excel sheet, leaned back in my chair, admired how beautifully everything was moving according to schedule…...and then realised the schedule itself was wrong.
Slowly but surely, I’m adapting to the reality of Steam. And this week I realised something important: Steam influences not only what I release, but also how I plan.
Practically speaking, the very first thing I now need to get out of my system is the NSFW content. It must be rendered first, then coded. Only afterwards can I comfortably concentrate on SFW events.
Why? Because the game must be submitted to the Steam gods in its complete form, including all “mischief,” for review. After approval, I can always remove or modify elements and add SFW events if necessary. However, adding new NSFW content later would require another full review cycle — which is…
Those of you who played the legacy version know that, from Week 3 onwards, the NSFW intensity increases significantly. Therefore, I adjusted my plan accordingly and am now focusing solely on NSFW events.
I’ve begun by fully scripting the old scene files that will stay in the remastered version — simply rebuilt correctly.
This does not affect the completion timeline of Chapter 2. It only alters the order in which I work: naughties first, followed by story and additional coding.
That’s it for this week.Have a great weekend — and thank you, as always, for the support.
Nemiegs