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Honourable patrons!

I have been thinking a lot about this subject. As a player, I prefer well made RPG games over Renpy. However, I know that there are a lot of people out there that prefer Renpy games. I wrote before that this game will be in RPGM and the next may be in Renpy as well. 

But what if?

During times when I have to wait for renders to finish, I had been playing with Renpy. What if I make a version of the game in Renpy too? Actually, I have made a decision. I can not say it will be v0.2. Most likely that will be game version 0.3. 

The main game will stay RPGM!

I have to take into account some restrictions, however. Renders I made before for v0.1 were for RPGM and therefore they are smaller. I will have to force Renpy resolution to 1280x720 pixels, without a full-screen option. Re-rendering to bigger images would throw me back to 4-5 months, so I am not even considering it. Also, I have to figure out how to present sidequests in Renpy so that they would not be so obvious. In RPGM it is easier to hide them under random people or places you have to find on a map. But I will come up with something. Also, I have to adopt some renders, something will have to be re-rendered anyway and there are few things I have to clear out for me before I start. Now I am in the stage of scouting through the terra incognita.

My estimate is that Renpy would add about a week to each Game Update.

What do you think about it? Please leave your thoughts in comments below!

Regards,

Nemiegs.

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Comments

digerr313

My opinion is that it is better to leave everything as it is and not switch to Renpy, as you yourself wrote in Renpy it will be difficult to add side quests, which will turn the game into a regular slideshow, so I vote for RPGM. And thank you for your great work on the game;)

Riai

I agree with digerr313 stick to RPGM. And keep up the good work :)

Mr. Pipi Langkous

I also think you can stick with RPGM, but I also understand if you would like to experiment with RenPy. At the end what is most important is that you enjoy making your game and that it doesn't become too much of a routine. If you feel you've mastered everything about RPGM and you need an extra challenge, I understand you want to try RenPy and I'm sure some people will be happy with it. Up to you ;)

Nemiegs

Thanks for the feedback! 1st I wanted to stress that no matter what - I am sticking to RPGM! Special Request will stay on this engine. In my opinion, Renpy games often tend to be whether a simple slide shows or neverending grinding going in circles. But I am also keeping in mind that if someday someone could make Renpy version just like it happened with Manila Shaw and some other. And it would be a boring low-quality slide show. My idea of Renpy consists of the following: 1) not a replacement for RPGM, but following main game some versions later, 2) if it is not slowing down the production of the main game for more than a week to each update, 3) if I can incorporate best aspects of RPGM (lively maps, hidden sidequests etc.), 4) if I can avoid falling into a slide show or grinding trap, 5) abandon the idea, if I can not solve all of the above. I am at the stage of feasibility study now with many ifs. I enjoy what I do! Seeing my story become alive is exciting. I am a certified project manager - doing homework, defining and following the plan, and seeing each stage accomplished on time is one more source of satisfaction from this game. So far at least... :) I keep both eyes on the main goal. Renpy is my side quest, which I am not doing if it stops me from moving on. Thanks for feedback and support once again!