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In the previous weekly update, I wrote that I hate the rush I have with delivering updates on my set deadlines. The timing was based on old data about the render amount I had in the very beginning. But there are other things why I am disappointed with the project and I want to solve them 1st thing before rendering v0.7.

1) scene gallery for Renpy.

2) very poor picture quality, especially for Renpy. There are a lot of renders that I remastered from RPG which has a much smaller resolution. I think that just the last 2 updates contained good quality renders. Some old scenes are re-rendered, but not all. This also prevents me from creating the gallery, as I do not want to make a place where players see crap.

One more thing I will address is the poll results about Renpy navigation. I will create maps. And places. I will use some of them for some smaller events. This must be coded too of course.

Then there are renders for v0.7 itself. It will contain 2 in-game days. As each working day now will contain more events, it means the same playtime and amount of events as 3 in-game days earlier.

And there will be an introduction to a couple of repeatable events.

So, here are my milestones:

19.03. Gallery finished, old scenes re-rendered.

26.03. at least two night/day maps for Renpy created.

02.04. done rendering 1/8 v0.7

09.04. done rendering 2/8 v0.7

16.04. done rendering 3/8 v0.7

23.04. done rendering 4/8 v0.7

30.04. done rendering 5/8 v0.7

07.05. done rendering 6/8 v0.7

14.05. done rendering 7/8 v0.7

21.05. done rendering 8/8 v0.7

28.05. done dialogues, special renders for RPG

04.06. done coding RPG and Renpy

11.06. done testing RPG and Renpy, day of release for v0.7

This is how it looks now. I apologise to supporters for whom this seems a long time to wait! However, this will allow me to take the necessary steps to publish updates once in 2 months in future as it was before.

Regards,

Nemiegs.

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