Plan for v0.7 (Patreon)
Content
In the previous weekly update, I wrote that I hate the rush I have with delivering updates on my set deadlines. The timing was based on old data about the render amount I had in the very beginning. But there are other things why I am disappointed with the project and I want to solve them 1st thing before rendering v0.7.
1) scene gallery for Renpy.
2) very poor picture quality, especially for Renpy. There are a lot of renders that I remastered from RPG which has a much smaller resolution. I think that just the last 2 updates contained good quality renders. Some old scenes are re-rendered, but not all. This also prevents me from creating the gallery, as I do not want to make a place where players see crap.
One more thing I will address is the poll results about Renpy navigation. I will create maps. And places. I will use some of them for some smaller events. This must be coded too of course.
Then there are renders for v0.7 itself. It will contain 2 in-game days. As each working day now will contain more events, it means the same playtime and amount of events as 3 in-game days earlier.
And there will be an introduction to a couple of repeatable events.
So, here are my milestones:
19.03. Gallery finished, old scenes re-rendered.
26.03. at least two night/day maps for Renpy created.
02.04. done rendering 1/8 v0.7
09.04. done rendering 2/8 v0.7
16.04. done rendering 3/8 v0.7
23.04. done rendering 4/8 v0.7
30.04. done rendering 5/8 v0.7
07.05. done rendering 6/8 v0.7
14.05. done rendering 7/8 v0.7
21.05. done rendering 8/8 v0.7
28.05. done dialogues, special renders for RPG
04.06. done coding RPG and Renpy
11.06. done testing RPG and Renpy, day of release for v0.7
This is how it looks now. I apologise to supporters for whom this seems a long time to wait! However, this will allow me to take the necessary steps to publish updates once in 2 months in future as it was before.
Regards,
Nemiegs.