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Hi!

Lately, I have received some questions about why this update was so short? That gave me an idea to give a very short insight into how the game is created and what I did between the updates. Because there are things that seem natural for players, but require some extra effort from the creator. I do not know how other creators make magic, so this is just about me.

To create one picture for the game I make 2-4 renders. One HD quality with no filters for the main subjects in the picture, the rest the same size but not so detailed and with some filters. I have counted that this way the rendering time is about 3 times shorter than rendering the whole scene at once. Then I put that together in Photoshop, draw some shadows by hand if necessary. Then postwork in Lightroom and final postwork in Photoshop again. Creation of one big scene like the latest Ritvar event or Fridays punishment takes about 4 days. It is without creating a new place or animations if necessary. You see the examples attached.

So between v0.5 and v0.6, I had to solve the following things:

Create and test the postwork style to stick with. It had to be as automated as possible because I have a lot of pictures. Also in v0.4, I got a bit lost in it. I looked for scripts to automate my workflow, made sample pictures and experimented. I was happy with the results. And I think that renders in v0.6 are the best so far. In the future, they will look this way. It took me 3 days (time of about one event). An example is attached as well.

I hated Laura's nipples. They did not look natural. I used an addon before, but I wanted to burn them into her skin textures. I could do this now as my skills were improved. I tried to figure out how to bake them into the skin via DAZ, but I found out that this was impossible. So I draw them by hand on Laura's skin textures in Photoshop. Experimented, tested and came up with the result I liked. It took another 3 days.

Wet pussy. It was a problem as the props I use do not have this option. They are brilliant for posing though. I modified wet skin samples in photoshop so that it affects just genitalia. Again testing and redrawing. And another 4 days. You could see the results in v0.6. Before I had to fake the effect in photoshop, but it did not look very natural to me.

The form of the pelvis area. I do not like how they are made for Genesis 8 female characters I use. And there are no morphs to change that. I decided to create morph myself on another 3d program. I had to learn this from the scratch. But I like the result. 2 days.

Laura. I made some tiny adjustments to her body. And as she consists of parts of some 10 stock characters and a million sliders in differed proportions, I decided to combine them all in 1 original character with just one slider to use to recreate her just in case I lose something. Another 3 days.

I had scheduled maintenance for my hardware. But because of covid delivery of spare parts was delayed. I had no PC for another 4 days.

Then there was my car accident. I did not work for a couple of days.

I knew that v0.6 will be the short one, therefore I wrote about this at the very beginning of the year. But all the previous things I mentioned took so much time that I had to work in nights and rush to reach the deadline which I postponed by one week. So, v0.6 was short in events, but contained a lot of renders and allowed me to accomplish many important things for the game.

I hope this gives some insight into the kitchen of Special request.

Thank you very much for your patience and support!

Regards,

Nemiegs.

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