Weekly Update 36/2023 (Patreon)
Content
Hey!
This week, I was cooking TFA pictures while taking time for reflection. The Nemiegs project has had a home on the X platform for quite some time now, offering a daily showcase of Daz3D masterpieces. As I pondered throughout the week, I wondered what it would take to elevate my humble slideshow into true works of art. I've been immersed in this field for three years, and I can't really complain about my knowledge or understanding of it. However, one thing that occasionally irks me is how the quality of my carefully crafted images seems to diminish as soon as I compress and convert them from PNG to JPG. This often leads me to embark on experiments and tests, which, frankly, feel like time wasted. It's only when I compare the results to reference games that I realize my compressed images are crispier and often better. Of course, my choice to create a game with a wealth of visual content – currently hovering around ten thousand assets, I believe – contributes to the game's substantial file size and limits some creativity. Nevertheless, I think this might not be the real issue, and I can do better.
In any case, my SR 2.0 plan (now in its twentieth update) is all set. I've received some feedback that it may contain too many spoilers, so I'll hold off on sharing it here for now. I'd love to hear your thoughts – would you prefer a list of upcoming game events here, or is it better to maintain a level of intrigue?
Wishing you a fantastic weekend and expressing my heartfelt gratitude for your unwavering support!
Regards,
Nemiegs