Change in choice system?
- Vote Option A 732
- Vote Option B 113
Would you prefer a different choice system as shown in the image and marked with "A" or keep the old system shown with "B" in the image?
I am thinking of asking everyone what they think about this and there are pros and cons for both choices. Here are some of them :
Option A : If you know exactly what choice does what, then you will have no problem pursuing a girl and winning her over, that's a pretty big pro. But in terms of immersion, knowing what the choices do beforehand kind of spoils things and makes you want to always hunt for those stats, possibly even make you miss out on other things, just because you want that certain stat.
Option B : Can be pretty confusing at times, not knowing exactly what a choice does and if it pushes you in the right direction or not. On the other hand, it does increase immersion and makes you consider your words carefully, you would have to rely on your knowledge and experience in order to win over a girl.
By changing from current option B to option A, there would be no need to include these choices in the walkthrough as they are very obvious. Right now, you basically have that information in the walkthrough, in case you need it.
This change, if voted, would be made in the next project, RWM will stay as it is.