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Hello there backers!

One of the biggest reasons I'm so focused on player facing content is that the easiest way of making the games more interesting is making the characters, and the character options, more interesting. But it's not the only way! Recently I got to thinking about how I could make bosses and villains more meaningful. I'm kicking around the idea of doing a supplement full of boss battles with short introductions about what kind of schemes that boss might get up to, what their lair might look like, and what kind of swag you could get from beating them. But, for now, I'm just thinking about it.

In the meantime, I wanted to share with you one I came up with this weekend. It's a bit of a proof-of-concept. I may expand on it later with some of the schemes / lair / swag details I mentioned.

Enjoy,

Benjamin

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Redboots

Redboots, Trapmaker Redboots is the smartest kobold any kobold knows. Redboots makes traps. Boss Battle. As a boss battle, Redboots should be encountered in her lair where she has ample time to trap the area. Redboots likes to arrange her lair with plenty of cover from ranged attacks, prompting ...

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