Home Creators Posts Import Register Favorites Logout

Content

Hello patrons!

Linked here is the newest playtest of the Dervish class. This class was developed with the core concept of being highly mobile, difficult to hit, and at its best when the player is attentive throughout a round (as opposed to just on their turn). This playtest includes the first eight levels of the dervish class, all of which are subject to change should the feedback suggest that’s best. In the introduction of the playtest you will find a link to provide your comments, questions, and concerns—I appreciate any and all feedback!If you missed the Dervish class when it first released, here's the elevator pitch: 

What differentiates a dervish from other warriors is their speed, evasion, and movement. These adventurers are constantly in motion, weaving between their enemies and peppering foes with a blistering sequence of feints and assaults. These mesmerizing movements and constant motion also provide strategic openings for a dervish’s allies. At higher levels, dervishes repeatedly interrupt enemy actions with their own, often frustrating an enemy’s plans before they can come to fruition.

Thanks as always for your ongoing support,

Benjamin

Files

The-Dervish-v0.2.pdf

Comments

Ken Marable

Still loving this class! So much fun! One question: for Dragoon's Flow, do you want to make it when a creature "willingly moves" or some such? Not sure on specific wording, but should it be like Opportunity Attacks where forced movement does not trigger it?

sterlingvermin

I will look into similar features and see how they handle this. Is "willingly moves" language that appears in a feature or trait you can think of?

Ken Marable

Unfortunately, I don't know offhand. The only thing I could find for reference was the original Opportunity Attack rules which is several sentences: "You can avoid provoking an opportunity attack by taking the Disengage action. You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don’t provoke an opportunity attack if an explosion hurls you out of a foe’s reach or if gravity causes you to fall past an enemy." I suppose the most practical question would be whether Disengaging could trigger it or avoid it. (Sorry if you were emailed any of my prior edits of this comment - I somehow worried about combo shenanigans, but on re-reading it realized I totally missed this uses your reaction. Never mind if you saw those comments! That being said, would it maybe just be easier to just have it modify your Opportunity Attacks rather than introducing something else. Something like "You can make an Opportunity Attack against creatures that not only move out of your reach but within your reach as well" or some such???)

R R

Only one that comes to mind is booming blade which may be a tad different on account of being a spell