The Dervish Class, 2nd Playtest (Patreon)
Content
Hello patrons!
Linked here is the newest playtest of the Dervish class. This class was developed with the core concept of being highly mobile, difficult to hit, and at its best when the player is attentive throughout a round (as opposed to just on their turn). This playtest includes the first eight levels of the dervish class, all of which are subject to change should the feedback suggest that’s best. In the introduction of the playtest you will find a link to provide your comments, questions, and concerns—I appreciate any and all feedback!If you missed the Dervish class when it first released, here's the elevator pitch:
What differentiates a dervish from other warriors is their speed, evasion, and movement. These adventurers are constantly in motion, weaving between their enemies and peppering foes with a blistering sequence of feints and assaults. These mesmerizing movements and constant motion also provide strategic openings for a dervish’s allies. At higher levels, dervishes repeatedly interrupt enemy actions with their own, often frustrating an enemy’s plans before they can come to fruition.
Thanks as always for your ongoing support,
Benjamin