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New post up today...and a backer exclusive coming in the next day or two!

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Critical Hits Revisited, Part 1

In my opinion, 5e gets critical hits almost right. It's streamlined from what some past editions had (confirm to hit? barf!) but it can also feel pretty underwhelming to roll double your normal dice and still get fairly low. My personal preference would be for critical hits to result in something like "maximum result of...

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