Abraxas Public Demo Build 1.0e aka 'HiEverybody!' Build (Patreon)
Content
April has come and gone, which means it is time for us to say 'Hello!' to the rest of the world!
This calls for a humongous THANK YOU to all of our supporters and patrons, for without you guys, we wouldn't be here at this point.
Seriously, the feedback and support during the year long process has been tremendous and uplifting.
All we can hope for now is that we can share this demo and others get to enjoy it~
Build Goals:
-This is the first build ever that we'd like to distribute to the masses. Although still a 'Demo', we feel that this build is a good start towards sharing this game with everyone!
Ingame Hotkeys:
-Right-click for opening/closing inventory
-Esc for opening/closing menu
Build updates:
-All auxiliary inventory interactions should be in [throw items at everything plz.]
-Sound effects and particles should all be in!
-Character interactions have been further polished with more variation.
Build areas still unfinished:
-Although the demo portion of story is complete, there are a few scenes and interactions that have been left out due to time and also to help streamline the current build.
-Some character interactions will eventually have a much broader range of dialogue choices.
-We are still going to update the 'capture' and 'summons' endings to have a greater impact. This will take some time so we'll be saving that for Build 1.1a :D !
PLEASE SEND ALL OUTPUT LOGS TO: abraxas.bugs@gmail.com
Finding the log file for bug testing:
-Windows
--Look for the file 'output_log.txt' and copy it in an email or message to us.
-Mac
--For Mac, users will have to enter their Console.app logging system. It can be accessed via Spotlight by starting to type 'console,' or from their 'Applications > Utilities' folder.
--Once there, there's a left-hand window with a list of areas to look. At the bottom of the list is ~/Library/Logs/
--In there, the user needs to look for the company name Lark & Wren.
---If that isn't there, look for the company Unity, and then find the log named 'Player.log'
The user will then have to save the log from the Menu bar at the top, using 'File > Save a Copy as' and send that .txt file to us.
Files
Previews only