Overwatch Public Model Ports - Blender 5.0+ Update (Patreon)
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Overview
My models have gotten a little old and dusty over the years and normally I'm fine with that but since I've been using, updating, and modifying these Overwatch ones a lot since their release I figured it would be a good idea to just release an update for all of them at once.
This page will not cover most of the basic information about my models in their respective release documents, but for anyone who's totally new to my models I'll lay out a few things first. The models are rigged with standard and spline IK and the switches for those can be found in the rig's object properties. The faces can be controlled through the built-in face bones as well as a few expression shapekeys. They use my modular BG3 body as a base, so the colors are adjustable via the palette group found in the materials. They feature a variety of color attributes that can be used to paint in different things like wetness, pores, or blush. And each model only comes with either a futa or female version.
Now with that out of the way, I'll go over what this update is for and what it isn't for.
This update is primarily for:
Making the models compatible with Blender version 5.0 and above.
Updating older model rigs to have many of the newer model features.
Adding additional custom assets such as clothing and jewelry.
Adding physics simulation assets.
Minor bug fixes, optimizations, and UX updates.
This update is not for:
Adding new characters.
Adding new skins or in-game outfits.
Adding props or environments from my animations.
In the file are the 13 models that I have previously ported, as well as some of their collective outfits, accessories, and skins. The Tracer I use in my animations is not featured in the file as she is simply a lightly modified version of FuckingTracer's model, featured on smutba.se.
Most everything is organized in the appropriate collections, but any loose assets might be found under the rig of the corresponding character. Different poses/configurations can be found at different keyframes as well:
Keyframe -10: Old model proportions and backup poses.
Keyframe 0: Naked rest pose.
Keyframe 10: Clothed rest pose.
Keyframe 20: Same as keyframe 0, just for people animating further down the timeline who don't want to have to delete the pre-existing poses.
Physics
The physics assets in this update feature a range of techniques, some more advanced than others. These options were created for specific purposes during projects and cannot be expected to perform perfectly in every situation. For users unfamiliar with simulation in Blender, I don't recommend using them. However if you're comfortable with tweaking the settings and collisions, then they can be quite powerful. Virtually every project I've ever animated has required tweaks to the physics, so don't expect anything to work on the first pass.
As I mentioned, many of these were purpose-built, so some models feature more complete physics assets than others.
Clothing
Similar to the physics, there is a variety of clothing featured in this update. The various dresses and lingerie were created from scratch by Axel_Black and purpose-built for simulation with single layer, interconnected sparse density quads. Every dress should be simulatable, but for the sake of efficiency and stability, different techniques can be used in addition to simulation.
The clothing is only recommended for advanced users only. Like the physics, a foundational understanding of the settings, behaviors, and constraints of cloth simulation is important to be able to adapt these assets to your use case. Particularly important is an understanding of collisions - as the body mesh or a series of proxy meshes are required to properly interact with the dress. Most of these dresses are meant to be simulated, so animating them with just deforms or rigs could be difficult.
Much of the lingerie however works primarily by using surface deforms. Most of it is set up already, and therefore should be easier to use.
Performance
Each model is optimized to run requiring ~2-6 GB of VRAM. Since many of them share the same resources however, running multiple at once is more efficient. Unpacked, all 13 models can run at the same time with a max of roughly 20 GB of VRAM.
The models were updated to and tested in Blender 5.1, but should work on 5.0 and 5.2 as of release.
Credits
Retopo, Dresses, Lingerie - Axel Black
Porting - MetalWolfHowl
Rigging Help - Nottanj
Characters - Blizzard