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Things are moving pretty slow right now. I've been struggling with some heavy rain scenes and wet Chloe animation. Well, my PC is struggling, and I'm just getting mad at him :D  Spent many days on that part and still kind of not happy with the result. It's pretty good, though. Just there are a couple of small things here and there which I would want to change. But I won't coz it would take a lot of time to redo everything. I have other things to work on. One rainy render took 9 hours to finish...  And 4 sec animation, like, two days... And it's still rendering while I'm writing this. And I'm not even speaking of how hard it's lagging while posing... I can't work with such timings. So I'll finish this wet and rainy part of the scene and come back to lighter interior scenes. I don't know whether it's because of wetness and glossiness or smth else, but it's too much)

I'm sorry for my whining. I'm just really mad coz of this shit. I raised the quality bar from the beginning and have to stick to it. Which is pretty hard sometimes. But I'll do my best. 

Anyways... Here's a small preview of one of the frames from this animation. It's a screenshot during the rendering process, not the final render. 

So now we are at 43 renders and 1 animation(in process). While rendering this scene, I also worked on a code. And implemented two awesome features. The first is custom saves. You can activate them in preferences. By default, they're deactivated and when you save your game, it'll be named automatically with a name of a scene where you're atm or the name of choice you've made or a path you're on. Cool, huh?

And the second is notifications. Now you'll get a notification when the info is updated, or when a special render or scene is unlocked.  I also did a notification for fetish activation or deactivation. And for some important choices, this:

Next week I'll continue posing and rendering and try to focus more on writing in between. 

Also, tomorrow I'll hold a poll to decide who'll get more screen time in this update. And you can expect some previews next week as well. I just need to finish post-production first. 

And last but not least, the public release (v0.2.1) is planned for Monday.

That's it for now. Have a nice weekend and stay safe.

mr.moonmi

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