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First dev update in 2022. 

Hello and Happy New Year! Best wishes to everyone. And of course, thank you for your support during this year. I'm very grateful. Some of you here with me since April, when the first version of How to Fix the Future was released. You guys are amazing! You are making the development of this game possible.

Now about the progress. The first days of this year were very productive for me. I wrote a huge part of dialogues, implemented a new feature in the game (it's more under the hood stuff, and it won't affect the gameplay, but still) and of course, did a lot of posing and rendering. I raised renders counter to 103 and made 3 new animations. I'm still working on the first scene, which is pretty big and includes a lot of characters. 

I don't have much to add, still a lot of work ahead. Just want to say that everything seems good so far. I'll try to finish post-work next week to show you some more previews. I didn't have much time last week for that, sorry. Next week I'm gonna do posing, writing and rendering. As always :)

Expect wallpaper and special render polls next week, btw.

Have a nice weekend and stay safe.

mr.moonmi

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