WIP build and Progress Update (Patreon)
Content
-v3 fixed door locks not working. Needs more testing, but seems to work so far.
-v4 fixed more door lock bugs. Fixed egg birth scenes not kneeling
- v5 items you bring to dreams will now remain in your inventory upon waking up, provided they have not been used.
- v5 fixed baldness when using the needle on the first dream in freeplay
- v5 weather effects don't cut off when reaching map edges
New dream area demo available. It's not finished yet, but you should have a look anyway. I don't think it will visually change at this point, though I might move the painted forest to a separate location.
Press F1 in game. This skips all regular transition procedures, so I wouldn't recommend you keep playing the game after, even loading a save.
Note that all puzzles are turned off as I don't want to ruin the experience with broken content.
Feedback on framerate and performance in general would be helpful.
https://mega.nz/folder/g3oRzRLA#vhSJ99eV4Xrrz0r1ouJyxw
Sound
The game has a functioning sound system now! And music!
Various sound effects, ambiance and soundtracks have been added to most locations.
Let me know how it feels. I'm struggling to find a balance between ambiance and music.
There's still a lot of work to be done with sound but I'm not unhappy how it turned out. Next step is to add effects to various in game objects. i.e fridge hum.
Weather
There is now a weather system. Light rain and heavy rain affect sound, indoors and outdoors and create particle effects outdoors.
There's also snow, but it's currently unused. I haven't figured out how to leave snow decals without exploding your computer yet.
At the start of the day the game rolls for each period starting from dawn to see if it rains. Current rate is 20%, which is very high, but this is a demonstration.
If it hits, that period and the next 2 will have either rain or heavy rain.
You can force these with F2 to cycle weather. Visuals work in the park intro, outside school, street corner and the forest dream. Audio changes in most places. Try it in the forest dream after pressing f1
Mechanics
Have reworked how nightmares, health and mind function.
Rather than locking into a nightmare when Mind goes to zero, the game will now instead check if it goes to zero when going to bed/passing out, after dissonance/cohesion checks.
If it does, the nightmare is randomly selected, rather than tied to the last dream area. Probably not a good idea and needs more testing, but people find ways to break the game anyway. Might as well have them all available.
If it goes to zero by any means in the dream world, the nightmare triggers immediately.
It can also go below zero, however it's not visually represented and the stat resets to 50 after a nightmare.
Basically, this should allow players to have better control on when nightmares happen, while still enforcing a necessity to maintain stats if they don't want to get them.
The same applies to Body. In addition, Body no longer acts as a threshold for Mind and Will.
This will have strange effects on saves that have a nightmare in the queue, but I don't have a solution for that.
I guess the way to handle this is to run the previous version, experience the nightmare, then load the new save in this version.
Or you could open up the save file in notepad and change the nightmare event value so it look like this: ["nightmare_event",0.0]. I don't encrypt save files.
Otherwise, this version has all of the additions the latest version of Coffee Extra had (controls, gui, item holding, etc.)
Notable bug fixes
Screen won't double fade now when transitioning areas
Chastity cage doesn't appear by default on one of the poses anymore
I'll post this publicly once the Forest is finished.
Between subscribestar and patreon, the vote count is uncomfortably close. So following that, I would like to complete Coffee Extra.
Do you want more story implemented for the next update or rush the area out?