Coffee Story 20261031: Catfishing (Patreon)
Content
Hotfix v3
- fixed more invisible aniamtions
Hotfix v2
- fixed beach crash in one of the solution for Yuri's lost swimsuit.
Hotfix v1
- fixed crashes when transitioning rooms with an equipped item.
- fixed missing Wind trap visuals in manor
- around 3/4 of animation scenes didn't draw PC while wet or in sheer clothing.
I fixed everything I could find, but it's a manual effort. I could easily have glanced over some.
If you see an animation that isn't drawing a character let me know.
Content
- Island added to the Dream Home.
- Accessed by going out the front door.
- You can transition to the dream selection hub by walking off the edge, for now. I'll have a better solution ready later.
- Fish in the pond for a random Memory Fragments
- The mechanic itself is simple: Cast bait > wait for a fish to bite > click or press an action key before it flees. Or cancel action to retain the bait.
- Regular fish give you 2 orbs of the designated color and a memory fragment.
- These memories vary in length in quality, from 10 lines to a 100.
- Over 900 lines totals across 32 fragments.
- There's a pity system. Each repeat fragment adds a 25% chance for the next same colored fragment to be a new one.
- Fishing costs 20 Stamina, or until the fish run out. Fish respawn every other day.
- A Ghost fish can attempt to snatch the bait and give you Corruption Orbs.
- When a fish bites, you see what color you're getting.
- Change the dream weather at the Tree to affect which fragments appear more frequently.
- Weather costs Will to change and stays unchanged for 3 days.
- Otherwise weather changes randomly every 3 days.
- Giving Yuri 30 cat photos unlocks a new friend in the Pond.
- Feed it food at 7 food stats per Orb.
Replay
- You can now replay freeform conversations you've seen from the Dream Home's Library.
- Since no flags existed before this feature was implemented, you will have to redo the conversations.
- A few of the one-off conversations are available based on cleared story flags.
- You can also view Memory Fragments you've collected.
Mechanics
- The player now gets wet from rain or walking in water.
- Some clothes become transparent while wet; this affects exposure.
- Other clothes just become darker.
- Player dries out after 2 periods.
- While wet, Stamina consumption and gain is doubled.
- You can also just change clothes. They'll dry up in your inventory too.
- Exposure stage goes 1 point down every period, instead of completely clearing. So 2 periods to clear it from stage 2
- Hunger/Thirst now only double Body consumption. Body is a rare stat and mostly will be noticeable when going to bed.
- Hunger/Thirst doesn't increase if you move from area to area. Now only changes if the period changes.
- Catslime now spawns on the island as well, if you've cleared Nanami's quest.
Other
- Some minor narrative changes to make the first few days more fluid and coherent. (i.e Okada is rude to Kari, which contradicts her being everyone's favorite; also doesn't use her last name, because back then the cast didn't have last names. Stuff like that.)
- The backup save that is used for exposure collapse now lives inside saves
This effectively doubles the size, but 80KB to 160KB is nothing, while solving a lot of logistical problems. This mechanic will be used in other failure states later so it's not a waste.
- Player's silhouette behind walls is now black instead of just being transparent. Looks more cohesive.
- Some of the soundtracks have been compressed, so game size is slightly lower.
https://mega.nz/file/BmByUbzY#cj5HWXoBiSS4oTT8BysYrcJC-ZhPr0B9ZtkbLl8jTGs
I originally wanted a garden, but an island will do. It is somewhat barren at the moment.
Maybe some crops would be interesting, and a scarecrow that consumes clothes to prevent void bunnies from eating crops.
Things for Rin to comment over, seeing as she's been left alone for a while now.