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Content

Hotfix v3

- fixed more invisible aniamtions

Hotfix v2

- fixed beach crash in one of the solution for Yuri's lost swimsuit.

Hotfix v1

- fixed crashes when transitioning rooms with an equipped item.

- fixed missing Wind trap visuals in manor

- around 3/4 of animation scenes didn't draw PC while wet or in sheer clothing.

I fixed everything I could find, but it's a manual effort. I could easily have glanced over some.

If you see an animation that isn't drawing a character let me know.

Content

- Island added to the Dream Home.

- Accessed by going out the front door.

- You can transition to the dream selection hub by walking off the edge, for now. I'll have a better solution ready later.

- Fish in the pond for a random Memory Fragments

- The mechanic itself is simple: Cast bait > wait for a fish to bite > click or press an action key before it flees. Or cancel action to retain the bait.

- Regular fish give you 2 orbs of the designated color and a memory fragment.

- These memories vary in length in quality, from 10 lines to a 100.

- Over 900 lines totals across 32 fragments.

- There's a pity system. Each repeat fragment adds a 25% chance for the next same colored fragment to be a new one.

- Fishing costs 20 Stamina, or until the fish run out. Fish respawn every other day.

- A Ghost fish can attempt to snatch the bait and give you Corruption Orbs.

- When a fish bites, you see what color you're getting.

- Change the dream weather at the Tree to affect which fragments appear more frequently.

- Weather costs Will to change and stays unchanged for 3 days.

- Otherwise weather changes randomly every 3 days.

- Giving Yuri 30 cat photos unlocks a new friend in the Pond.

- Feed it food at 7 food stats per Orb.

Replay

- You can now replay freeform conversations you've seen from the Dream Home's Library.

- Since no flags existed before this feature was implemented, you will have to redo the conversations.

- A few of the one-off conversations are available based on cleared story flags.

- You can also view Memory Fragments you've collected.

Mechanics

- The player now gets wet from rain or walking in water.

- Some clothes become transparent while wet; this affects exposure.

- Other clothes just become darker.

- Player dries out after 2 periods.

- While wet, Stamina consumption and gain is doubled.

- You can also just change clothes. They'll dry up in your inventory too.

- Exposure stage goes 1 point down every period, instead of completely clearing. So 2 periods to clear it from stage 2

- Hunger/Thirst now only double Body consumption. Body is a rare stat and mostly will be noticeable when going to bed.

- Hunger/Thirst doesn't increase if you move from area to area. Now only changes if the period changes.

- Catslime now spawns on the island as well, if you've cleared Nanami's quest.

Other

- Some minor narrative changes to make the first few days more fluid and coherent. (i.e Okada is rude to Kari, which contradicts her being everyone's favorite; also doesn't use her last name, because back then the cast didn't have last names. Stuff like that.)

- The backup save that is used for exposure collapse now lives inside saves

This effectively doubles the size, but 80KB to 160KB is nothing, while solving a lot of logistical problems. This mechanic will be used in other failure states later so it's not a waste.

- Player's silhouette behind walls is now black instead of just being transparent. Looks more cohesive.

- Some of the soundtracks have been compressed, so game size is slightly lower.

https://mega.nz/file/BmByUbzY#cj5HWXoBiSS4oTT8BysYrcJC-ZhPr0B9ZtkbLl8jTGs

I originally wanted a garden, but an island will do. It is somewhat barren at the moment.
Maybe some crops would be interesting, and a scarecrow that consumes clothes to prevent void bunnies from eating crops.
Things for Rin to comment over, seeing as she's been left alone for a while now.

Files

Comments

JhenMaster

With the addition a wetness mechanic, will you be adding umbrellas in the future?

Unnie

Probably. Wetness is currently very scuffed and a lot will need to be reworked to make it a more core mechanic. I've spent 6 hours prior to release fixing bugs I didn't realize it caused. It was an unpleasant rabbit hole.

JhenMaster

Fair, I understand clothing was enough of nightmare. So I am fine with not just pushing code based on vibes

AlbinoTiefling

So, not sure if this is the place to do it, but I've been facing a pervasive crash in the latest two versions. Pretty sure it's smth on my end, as I don't see anyone else reporting on this, and would like some help here. Happens when attempting to trigger a nightmare scene or go from one dream world to another (i.e. Lab to Mansion). ERROR in action number 1 of for object obj_equiped_pl: surface_exists argument 1 incorrect type (unknown) expecting a Number (YYGI32) gml_Object_obj_equiped_pl_CleanUp_0 (line 0) Sorry if this is not the place to post this.

Unnie

Unequip held item. I'll look into it when I have time.

James Thomas

tbh you should keep the walking off the edge of the island for the dream sequence, it gives a feeling of leaving a safe respite and dark and dangerous seas vibes