Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Game: Baldur's Gate 3 (PC)
Model: TAV HEL F wearing Black Flowy Dress of 1492 DR
Quality: ~112.3K Triangles and 2K/4K textures
Rigged / Animations: Yes / No
Normal Maps: Yes, OpenGL*
Download: Author of used mods doesn't allow sharing it

This model and textures are the property of Larian Studios.
Developed by Larian Studios.
Baldur's Gate 3 © 2023 Larian Studios.
Author(s): Unknown
All rights goes to the respective owners and contributors.

Extracted within my research project of the game with lslib and Noesis plugin from here (pass: cgig.ru). Commissioned request. I created a special eye shader for Blender.

Check https://www.instagram.com/tosykcgig/ for the preview.

* Original Normal Maps are stored in own format, fits Larian Engine shading. I turned them into OpenGL format.

p.s.: This is a fan art. I'm not the owner of this model - I only extracted it.

----------------------------------------------------------------------------------------------------------------

Mods used:

  • xx's New Female Head Preset for Human-Drow-Elf-HalfElf-Tiefling \ Head Presets
    ..\Generated\Public\xx_HEL_Head\Assets\xx_HEL_Head.GR2

  • Tav's Hair Salon \ Tav's Hair Salon - Tav's Hairpack
    ..\Generated\Public\DFHairPack\[PAKCustomHair\EF\EFMintWolf.GR2

  • Unique Tav Custom Appearance \ Unique Tav Data
    ..\Generated\Public\Shared\Assets\unique_tav\BODY\TATTOO\Skin_Atlas_Body_UNI_Tattoo_A_MSK.DDS

  • Lab's Boratory (Misc Mods Collection) \ Flowy Dresses
    ..\Generated\Public\Shared\Assets\CharactersModels\Humans\Female\Resources\LAB_Dress_A_Bottom.GR2
    ..\Generated\Public\Shared\Assets\CharactersModels\Humans\Female\Resources\LAB_Dress_A_Top.GR2
    ..\Generated\Public\Shared\Assets\CharactersModels\Humans\Female\Resources\LAB_Dress_B_Pants.GR2
    ..\Generated\Public\Shared\Assets\CharactersModels\Humans\Female\Resources\LAB_Heels.GR2

Files

Previews only

Comments

No comments found for this post.