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Game: Baldur's Gate 3 (PC)
Model: TAV TIF F wearing Wavemothers Outfit dyed Black of 1492 DR
Quality: ~120.9K Triangles and 2K/4K textures
Rigged / Animations: Yes / No
Normal Maps: Yes, OpenGL*
Download: Mega / 93.2Mb (FBX2016, MAX2016, PNG/DDS/TIFF)  |  Mega / 89.1Mb (FBX2016, BLEND3.3, PNG/DDS/TIFF)

Extracted within my research project of the game. The Mega link contains the TAV TIF F wearing Wavemothers Outfit dyed Black of 1492 DR model from Baldur's Gate 3 and respective textures by the request from @Andrea. The second link contains a Blender file with all the materials set. Additionally, eyes are fully remodeled to mimic the look from the game without complex shaders.

This model and textures are the property of Larian Studios.
Developed by Larian Studios.
Baldur's Gate 3 © 2023 Larian Studios.
Author(s): Head by Mohamed Abdelfatah, Outfit by UNKNOWN
All rights goes to the respective owners and contributors

Extracted with lslib and Noesis plugin from here (pass: cgig.ru).

* Original Normal Maps are stored in own format, fits Larian Engine shading. I turned them into OpenGL format.

p.s.: This is a fan art. I'm not the owner of this model - I only extracted it.

Files

Previews only

Comments

Lifson

Hey, just wondering if the textures are supposed to be connected within the blender file, or do I need to manually attach. I'm capable of doing so, just didn't want to waste time if they're supposed to already be configured. So far none are loading textures for me.

cgig

Hey, you just find the missing files in the maps folder. Shaders are set. There’s an option in file menu called Find missing files or something similar. Tell me if you didn’t find it

Lifson

Found it right after posting. TY for such a fast response.