Home Creators Posts Import Register Favorites Logout

Content

Changelog:

It is recommended that you delete any pre-1.8.0 graphic packs

How to get Cemu 1.8.0

Update: The public release 1.8.0b contains additional bugfixes. You can download it here. Changelog for 1.8.0b

 Download via Patreon login here. (Outdated 1.8.0)

Click 'Allow' and you will be forwarded to a page with the download link.

If the download doesn't work, don't panic. Just try again a few minutes later and if it still doesn't work, you can send us a private message and we will provide you with an alternative download link.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu installation. This way you can keep saves, settings and game updates intact.

Why version 1.8.0 and not 1.7.6?

We decided to bump the version to 1.8.0 since this release breaks compatibility with older graphic packs and shader caches. Addtionally, the introduction of separable shaders is certainly a milestone by Cemu standards, even when the change isn't immediately visible on the surface.

Potential for new problems

While we made sure to spent a significant amount of time on testing, we can't guarantee that there aren't any new bugs. There are simply too many games and too many hardware configurations for us to test them all. If you find anything that is broken in this release but worked in 1.7.5, let us know! We'll try to fix it as soon as possible.

As usual, if you want to provide feedback or report bugs, the best place is the Cemu discord.

Comments

FL1NTZ

When I saw 1.8.0, I was like 😳. Awesome job guys!! Can't wait to try to out!

Anonymous

wow thanks guys... downloading!

Anonymous

How's compatibility with v80 of BOTW looking?

Anonymous

So am i correct that the shader cashes wont work with this release?

FL1NTZ

@Pieter Ortelli any shader caches from below 1.7.5.

Anonymous

Awesome release, big Thx !!!

Anonymous

wtf zelda faster on old versions this so slow why

Anonymous

The FPS improved in BOTW by 5 FPS for me. From 17 FPS to 22 FPS.

EpicLPer

Where are the graphic packs?

Anonymous

Just came out today; how about you give it a little time for the graphics packs to show up........

Anonymous

excited to test botw tonight

Anonymous

Getting "overscan" issues. Like top\bottom 5 percent is cut off, only in full screen. Pls check. Great release otherwise!

Anonymous

I will be testing botw this weekend and report my review

Imad Ghandour

Nice......awesome, good work guys

Anonymous

Wouldn't load with previous shader packs. Loads quickly now on start, but chops again the first time a new texture happens. Otherwise no issues.

Anonymous

Can you go to the title screen and toggle fullscreen on\off a few times? Watch the sword at the top or a fixed point at the bottom. Is anything being cut off for you? (only in full screen, even the sides too, its like a bit of overscan that kills 1:1 pixel mapping)

Anonymous

First test on BOTW very promising! All flashy/flickery glitches seem to be gone. Fps seems really good except when encountering new shaders. :-)

Errada

Oh sweet, I will give it a try asap <3

Anonymous

BOTW looks really clean and glitch free for me. Still some missing shaders as others mentioned, but looking really good and running maybe a little smoother. Thanks for the hard work guys!

Anonymous

botw still crashing like crazy when finding shaders :(

Anonymous

Very bad update amd lower fps then in 1.7.5 10 - 15 fps

Anonymous

ainda sem funcionar pokken tornament =(

Anonymous

guys there isn't any improvement on the performance i get the same fps that I had on the version 1.7.5, fix this it is the most everybody was awating

Anonymous

bayonetta 2 still flickering and sound is bad as well , pokemon is not playable just exactly like the previews version of the emulator , paper mario still unplayable , I just tested every game I mention here, no differences between this version and the version 1.7.5

Anonymous

good job! cached shaders load a lot faster, still getting some crashes but it's a huge improvement. I wonder why can't I add new entries in the memory search window if I know the address. Also, for the interested, you can re-enable basic graphic packs by adding version = 2 in the configuration file. I assume more complex ones will be incompatible, but it did work for me at least for some 4k packs.

Anonymous

cemu team what did u really do ? everything is exactly as the preview version , smash bros still have the sound bad as hell , star fox it is unplayable , what game did u test? cause everything is just the same

Anonymous

Do not act like a child and demand anything. You're the only one complaining. Everything will not be magically fixed all of a sudden. Stop spamming the thread with your childish triads.

Anonymous

They stated exactly what they did. Read. If you can't find someone to help you.

Anonymous

Strange...others have reported a lot of improvements. Maybe take a breath and look around at what others are saying on discord and the forums.

Anonymous

They refactored the whole shader system in less than a month without introducing new bugs, that's pretty damn impressive if you know the amount of work it takes to write and test an emulator.

Anonymous

I am patron, but unfortunately I can not verify my version when starting the cemu, because I am without internet, maybe it is the case I stop supporting the project.

Anonymous

This is a good version I have 30 fps now on zelda botw Thanks to the developer for this good update.

Anonymous

I'm having a new 1.8.0 only crash in Zelda BOTW when I'll active the main controller in divine beast vah ruta , and its crash not there in the 1.7.5, I backup my save pass this part in 1.7.5 and then back the save to 1.8, but just for u guys know, crashing in the cutscene of when the boss appear the first time, when u touch the control and boss appear behind u, in this cutscene always crash in the same exact point only in 1.8.0 sry for the english, if anyone want a screenshot I can send later.

Anonymous

What`s the thing about the monitor change? I am used to launch cemu games from my TV using steam BP but now everytime I try to launch from there, it launch from my secondary display lol

Anonymous

found a workaround for it, just skip the scene that happens after you press to activate and the fight will start

Anonymous

It would be cool if you can provide the shaders for Cemu 1.8.0 for botw that we can download them

Anonymous

Is anyone having issues with the frame rate of BOTW, it seems mine is capped at 20fps for some reason. Was always up near 30 with 1.7.5. Hardware not a problem - 6700k, 16GB ram, GTX 1080 FE

elemileTLDR

New BotW shaders from reddit load super fast now, which is in itself a major step forward. Cemuhook works with less of a frame rate boost, although I feel it around the same as before (might a placebo efect). I still can achieve a 25-30 fps overworld experience with Cheat Engine (turbo speed in highlands, since I don't cap it). I didn't notice any artifacts so far, except the usual broken texture after playing a video. Crashes still every now and then, though not noticeably more of them. I'm overall very satisfied with this update; thanks a lot.

Anonymous

this is an issue im having, as well. the window is pretty small by default, and my secondary monitor isnt widescreen, so its a drag. hopefully it can get ironed out quick, but for now, youre gunna need to either change your main monitor or get your hands on a program that forces windows into a certain size (though CEMU is very uncooperative with this)

Anonymous

Check the GPG cache precision, it was set to medium. Reduce it back to low. :)

Anonymous

Check the GPU Cache precision, it was set on medium for me. Reduce it back to low and enjoy the PFS boost :)

Anonymous

Check you GPU cache accuracy, it was set to medium after the update on my Cemu. ;)

Anonymous

which shaders do you mean and can i also download them? It would be really cool if you can post a link where u found the shaders

Anonymous

Hi there guys. I reinstalled windows like 1-2 months ago and now the emulator runs very bad. I tested with games like Akrham Knight to see if my PC is doing fine and I can get 60+ fps with everything on max settings. Latest nvidia drivers installed, gpufence is ON, nvidia control panel settings for cemu are also changed. Cemu is installed on the SSD, I've got i7 4790k and GTX 980 SLI. Game was running fine on 1.7.4 before preinstall. I stopped playing cuz the FPS in Hyrule castle was bad and I decided to wait for a better release to finish / enjoy the game more. Now, 2 months later...I have the worst performance :/. like 15 fps WITH GPUfence. I've downloaded 4k+ cache file too and I saw it loading. GPU buffer is on low. I'm on 1.8.0. I'm forgetting something for sure...can you help me out?

Anonymous

The Serial is not working with me...

Jas Jaswal

I don't know why few people keep saying performance is bad on 1.8.0? or nothing changed. I am using 1.8.0 and performance is way better I get 28fps to 30fps on Breath of the wild doesn't go lower then that and which is perfectly playable. In door some reason I get 50fps and other games fps is better too. which is great. Thank you Cemu team for your hard work and release.

Anonymous

Big Thanks! Zelda BotW works absolut fine for me. Cemu 1.8.0 4.8K Shaders from a Reddit thread 4K resolution from the old graphicPack by just adding the line "version = 2" No big stuttering or crash after a 3 hous session. Using a i5 2500K - gtx 970 ti - 8gb ram - win10

Anonymous

Twilight Princess is not loading for me

Anonymous

Games worked very well...Botw get an almost perfect 30fps everywhere and then i've downloaded the 4400 shader cache file and then my fps dropped down to 20 or 22fps :/

Anonymous

Can u tell me ur Clockspeed of ur i5 ? I use the i7 2600k @4,4 GHz with only the physical cores active and i sense a lot of drops below 30 fps

Anonymous

Thanks for woks :) Report: BoTW crashes everytime while loading Vah Medoh boss battle :)

Anonymous

How to fix unverified/slow?

Anonymous

That memory searcher will com in handy

Anonymous

Используй прокси. Типа CyberGhost 6. Разок запусти через него интернет и включай эмулятор.

Anonymous

Very nice! I seem to be having one problem. I think the game looks a lot more blurry in fullscreen now vs before. I've redownloaded the 1440 texture pack but still blurry. Any ideas?

Anonymous

There are scaling issues and everything looks a bit blurrier, especially on a big screen so maybe thats it?

Anonymous

Will it now support AMD cards? or even not Supported?

Anonymous

if you have the update you need to change the game profile name, run the game, check the log and change accordingly

Anonymous

Bayonetta 2 fix ? nvidia

Anonymous

donkey kong fix ?

Anonymous

Well. Graphical glitches appears to be fixed. But I'm getting a lot of stuttering (1 second freezing, triggered ramdomly every 3 to 10 seconds, specially appears when moving camera with right stick) that it wasn't there on the previous release. Im using some 2k graphic pack that found somewhere today. And a new "complete map" shader cache that also found today on cemucaches subreddit. Yesterday the files were others and the problem was exact the same (no progress at all) 6600k@4.4ghz any idea? thanks a bunch

Anonymous

I'm here to told you something when i play Zelda BOTW in the new Cemu 1.8.0... I'm a AMD user so i know that cemu still have some problems with the AMD processors, but when i was playing Zelda BOTW in Cemu 1.7.5, the game crashed after a long time, but in the new 1.8.0 the game crashed almost every 15-20 minutes. Is there any solution or i need to wait until next release??

Anonymous

"If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitor" This was how it was working for me in 1.7.5, but once I updated to 1.8.0, it started going fullscreen to the primary monitor, regardless of which monitor it's active on.

Anonymous

mine working well, played for one hour without any crashes, thanks man

Anonymous

After switching to the 2160p graphics pack the game now looks as good as before. Not sure if there was a bug in the 1.8 graphic pack that they fixed or if it's the higher resolution.

Anonymous

To Martin above. If you'll read the April News post, previous cache and graphics packs will not work with 1.8.

Anonymous

Anyone getting slower performance without cemuhook now? It looks like slow mo BOTW that is, and hook speeds it back up.

Anonymous

Why im still having crashes, can someone tell me what to do? They should have fixed this crash problems...

Anonymous

Donkey Kong has a ton of graphical glitches. Help?

Anonymous

Super Mario Maker, the floor tiles textures are unusable and unseen.

Anonymous

Zelda Breath of The Wild have bug in shadow in open world... :(

Anonymous

Crash on load with cemuhook 4.1.0 installed, runs fine without cemuhook installed. Will include the crashlog at the end. So, 1.7.5 ran fine with cemuhook too, so I'm not sure what changed other than cemu itself. Other people are running 1.8 and cemuhook together fine, I don't get it. Win 7 x64 Ultimate AMD Phenom II x4 Nvidia 670 Crashlog for Cemu 1.8.0 (Patreon) Date: 26-05-2017 05:17:45 ----------------------------------------- Stack trace ----------------------------------------- 0x000000013f414560 (+0x000000013f414560) ntdll.dll gpu7Texture_forceInvalidateByImagePtr 0x000000013f414560 (+0x000000013f414560) ntdll.dll gpu7Texture_forceInvalidateByImagePtr 0x0000000077af9df4 (+0x0000000077af9df4) ntdll.dll vsprintf_s 0x0000000077af7ff0 (+0x0000000077af7ff0) ntdll.dll RtlUnwindEx 0x0000000077ba9340 (+0x0000000077ba9340) ntdll.dll RtlRaiseStatus 0x0000000077b67c58 (+0x0000000077b67c58) ntdll.dll EtwEventSetInformation 0x0000000077b18790 (+0x0000000077b18790) ntdll.dll RtlInitializeCriticalSectionEx 0x0000000077b19cb0 (+0x0000000077b19cb0) ntdll.dll EtwEventRegister 0x0000000077b19cb0 (+0x0000000077b19cb0) ntdll.dll EtwEventRegister 0x0000000077b06f30 (+0x0000000077b06f30) ntdll.dll LdrLoadDll 0x0000000077b06f30 (+0x0000000077b06f30) ntdll.dll LdrLoadDll 0x000007fefd9caec0 (+0x000007fefd9caec0) ntdll.dll LoadLibraryExW 0x000007fef4256a50 (+0x000007fef4256a50) ntdll.dll wglSwapMultipleBuffers 0x000007fef4256a50 (+0x000007fef4256a50) ntdll.dll wglSwapMultipleBuffers 0x000007fef426a850 (+0x000007fef426a850) ntdll.dll wglDescribePixelFormat 0x000007fef4269bb0 (+0x000007fef4269bb0) ntdll.dll wglChoosePixelFormat 0x000007feffdb991c (+0x000007feffdb991c) ntdll.dll ChoosePixelFormat 0x000000013f55acd0 (+0x000000013f55acd0) ntdll.dll osLib_registerHLEFunction 0x000000013f55acd0 (+0x000000013f55acd0) ntdll.dll osLib_registerHLEFunction 0x00000000778d59c0 (+0x00000000778d59c0) ntdll.dll BaseThreadInitThunk 0x0000000077b0b960 (+0x0000000077b0b960) ntdll.dll RtlUserThreadStart Exception 0xc0000139 at 0x77ba9358(+0xc9358) in module ntdll.dll cemu.exe at 0x13f3e0000 RAX=941adc36023e000c RBX=00000000c0000139 RCX=0000000006dee5e0 RDX=941adc370242000d RSP=0000000006dee520 RBP=0000000000236a90 RDI=00000000c0000138 RSI=00000000671a699e R8 =0000000002e7b520 R9 =0000000000236a90 R10=0000000000000000 R11=0000000000000000 R12=0000000000000000 R13=00000000671a6f1e R14=0000000000000000 R15=0000000000236a90 ----------------------------------------- Game info ----------------------------------------- Game: Breath of the Wild [US] TitleId: 50000101c9400 RPXHash: 1bc499ed ----------------------------------------- Active PPC instance ----------------------------------------- Not active ----------------------------------------- PPC threads ----------------------------------------- None active

Anonymous

cant run SSB WII U

Anonymous

Fullscreen = crash :/

Anonymous

I'm a patron. In this version 1.8.0 my mario kart 8 and super smash, are not working the dlcs. When I go to open the mario kart 8 with the dlcs, the same closes and does not open the game. In version 1.7.5 was running. some help.

Anonymous

thank you. you are the best

Anonymous

1.8.0 is a big jump on BOTW. GG guys !!

Anonymous

how to set up the cemu emulator?

Anonymous

Anyone else crashing in BOTW on 1.8.0? I had crashing in 1.7.6 too but once I switched from cemu shader cache to nvidia shader cache instead that fixed it but now it's crashing with nvidia shader cache in 1.8.0. Does the cemu shader cache work better in 1.8.0 now vs. nvidia shader cache?

Anonymous

What about a "hey, hello everybody, i would like to ask you... thank you for your help !" ... ? You should start from there, it might help to get what you want...

Anonymous

Hello! I'm having problem when i want to put CEMU to fullscreen to my television. Even when TV is my main display, CEMU only fullscreen on the PC monitor ... anyone have a workaround for this?

Anonymous

Thanks for this version and all the hard work involved :).

Anonymous

Wow, this version is wonderful. I would now rather play BotW in Cemu than on my console! I would like to see a fast forward option implemented; it has to be easy if cheat engine can do it.

Anonymous

Program crashes as soon as I load BoTW

Anonymous

Awesome job so far guys, really appreciate it, an error i have come across is controllers. It seems there is no option to link Wiimotes to CEMU 1.8.0 anymore. Was attempting to play Mario 3d world and DK Tropical Freeze. Any chance of looking at this in future updates?

Anonymous

I haven't had a single crash since 1.8.0, you guys are doing a hell of a job, glad to support you all!

Anonymous

Zelda Wind Waker HD I couldnt ssave some parts of my game.. I would have to transfer save files back and forth to the older cemu and the newer version. And the Earth Stage with the shield reflection still doesnt work BUT! other than that you guys are incredible and doing an awesome job keep it up!

Anonymous

Hey all ! Great Job team Cemu but still got crashes just before Val' Medoh Boss :( I really dont understand.

Anonymous

I notice it runs slower than 1.7.5 on my system. Is there a trick to getting it running well? i7 4770k 16 GB 2800 RAM, and GTX 970

Anonymous

i still got crashes just before Val' Medoh Boss.

Anonymous

do you copy this over the old cemu like the other ones

Anonymous

Hi guys, I don't know why but every time that Vah Ruta's animation prior to Ganon's fight triggers, my Cemu crashes, is there any workaround for these? (First time here so don't know how things are done=

Anonymous

At the moment the only workaround is to skip the cutscene. Press "X" then "+". Or go back to 1.7.5.

Anonymous

No love on why 1.8.0 could be running slower? could it be my system? Im getting 6 - 12 fps outdoors.

Anonymous

It Runs worse in every update, 30 fps exterior areas at beginning with version 1.4 and 5-9 fps exteriors at 1.8 on zelda Botw , how this is possible? in every update i lose fps

Anonymous

Great work! It runs smooth and the shaders do not accumulate to such large numbers!

Anonymous

for those of you that are still having issues with CEMU going fullscreen on the wrong monitor, whats happening is that its defaulting to whichever monitor is monitor 1, not necessarily your main monitor. changing the main monitor wont work, CEMU will fullscreen on the same monitor. to see what numbers are assigned to your monitors, go into your display settings to an extent, i was able to fix the issue by plugging my monitors in differently. i cant say this will work for everyone, though, and theres no way to manually reassign those numbers. beyond that, either play in the window, or google around for a windows borderless program of some sort that can force windows to change to whatever resolution you like (though CEMU is very uncooperative with this from my experience)

larry

Try a fresh install of Cemu i had this problem in previous releases to a fresh install fixed just remember to keep your keys file and saves folder.. Good luck hope it helps

Jesse Copas

Great update! with the cemuhook getting a nice 30Fps most of the time in BOTW. Going to download 1.8.0b when I get home as i heard that has alot of fixes in it

Anonymous

are there some difference between cemu 1.8.0 and 1.8.0 b ..sorry for my bad english

MaraTheBara

Anyone else having a crash during the Fireblight Ganon fight when he gets his flame shield around him?

Anonymous

[[For those wondering.]] # New in 1.8.0b: general: Fixed a bug in calculation of fullscreen window size GX2: Fixed crash caused by out-of-bounds vertex attribute locations

Anonymous

I downloaded cemu 1.8.0b, and now no versions of Cemu will run. Any ideas? Thanks!

Anonymous

Where does cemu keep its files? I need to do a clean install

Anonymous

Try to make a clean install, transfering only the backup from the download components and the save data

Anonymous

in the folder with it's exe...everything is there... when updating 99% of the time (unless they tell you differently) all you need is to replace the exe with the new one...

Anonymous

dont know about everyone else but 1.80b seems to have fixed that fullscreen crash. been running great now, awesome work guys!

Anonymous

Hey yours runs great! Mine runs slow... I only have a gtx 970 though. 16gb RAM and a i7 4770K 4.5 You think its becuase of my GPU?

Simca

Yes, I had the same issue. It was fixed by turning off GX2SetGPUFence skip. After 3 attempts that ended in crashes, I had to finish the fight at 20 FPS instead of 30 FPS, but it didn't crash for me with that setting off.

Anonymous

Anyone figure out how to pass the Katosa Aug shrine? Needs motion controls.

Anonymous

if youre using vjoy, just turn it off with f1 and use your mouse right click. or whatever you have it set too

Anonymous

my zelda botw doesn't save anymore. I keep repeating the last things everyday but autosave and manual save don't work anymore.

Anonymous

When I blew up a bomb or a barrel the sound goes "BOOOOMMMMCHHKRKRKRR!!!" Like a airplane breaking the sound barrier... can you fix that ?

Anonymous

They should add at least stereo audio support before they fix the quality/volume :P Keep up the always excellent work!

Anonymous

Crashlog for Cemu 1.8.0b Date: 15-06-2017 19:28:44 ----------------------------------------- Stack trace ----------------------------------------- Exception 0xc0000005 at 0x18fa6754027 cemu.exe at 0x7ff6ba1a0000 RAX=0000000030f8abf0 RBX=00000000ad000000 RCX=0000000000000000 RDX=0000000000000580 RSP=0000018e80590000 RBP=0000000000000020 RDI=000000000000001a RSI=0000000004444444 R8 =0000000030f8a5ec R9 =0000000030f8ac70 R10=0000000000000000 R11=0000000000000000 R12=000000000000000b R13=0000018e85d20000 R14=0000000000000020 R15=00000190da910000 Does this crashlog explain anything?

Anonymous

I find it runs slower now too, takes longer to compile all the shaders as well...

Anonymous

still on 180..ive been playin fri the 13th for weeks ,,was hoping to see some a new build

Anonymous

Hey I used to be able to use nvidia shader cache exclusively on old versions by deleting precompiled folder which cut down on crashes dramatically but this doesn't work anymore and the crashes are back. Anyone know how to do this?

Anonymous

Cemu 1.8.1t1 should fix BoTW crashes for the most part. It's part of Discord's #botw_discussion ; check the Pinned posts when you are in Cemu's Discord while inside the #botw_discussion section. We don't recommend using Nvidia Shader Cache because it will constantly rebuild your shaders. When installing the 1.8.1t1 Cemu.EXE update, just move it directly into your 1.8.1b Cemu directory; both .EXEs can be used side-by-side without conflict in the same folder. To keep Nvidia from building it's own shaders for Cemu, go to.. Nvidia Control Panel > Manage 3D Settings > "Program Settings" Tab Drop-down Menu "Cemu.exe" > Scroll down to "Shader Cache" > Select "Off" Note: Cemu 1.8.1t1 may have it's own Nvidia settings, so you may have to select "Off" for that as well.