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Hi Patrons,

the next Cemu version is almost ready and will release early next week! Here are some of the changes you can expect:

UI game list

Cemu will finally have a game list! You can find an early work-in-progress screenshot here. Currently the list is tuned towards pure functionality but in the future we will work towards something that also is nice to look at. E.g. by including game icons.

Besides being a quick way to launch games (via double-click) the game list will also have shortcuts to open the save/update/dlc folder for a specific game.

Option to switch between conventional shaders and separable shaders

We won't dive into the technical details here as we already did that in a past patreon post.

The gist is that before Cemu 1.8.0, we used conventional shaders, aka non-separable shaders. Past Cemu 1.8.0, we started exclusively using separable shaders.

Back then, the reasons for switching to separable shaders were as following:

  • Wii U uses separable shaders as well
  • Lower RAM usage because less shaders need to be compiled
  • Maybe lower CPU usage
  • Less shader compilation stutter

But there are also downsides:

  • Potentially higher GPU utilization (slower rendering)
  • Might not be well supported by graphic drivers

We thought it might be interesting if users could directly compare the two, see if using conventional shaders fix any of the vendor specific issues or improves performance for GPU-bottlenecked scenarios. That's why we added back support for conventional shaders in Cemu and also added an option to toggle between the two modes. 

We took care to make sure that both modes remain compatible with existing graphic packs. Conventional shaders do use their own shader cache however.

Other noteworthy changes:

  • Softlocks in Smash fixed
  • Fixed some broken textures in Smash
  • MH3U UI now displays correctly on AMD
  • XCX boots again
  • Overhauled logging (log.txt) for easier trouble-shooting
  • Fixed a bug that prevented online-play to work in some circumstances

Comments

Anonymous

Cool, thanks!! Does Xenoblade boot?

Quinton Ashley

Would it not have been better for performance focussed users if Team Cemu worked towards making triple thread mode more solid instead of bringing back a texture mode you guys previously left deprecated? Is that a fair critique on the team's priorities or is this apples and oranges? Regardless, I think this is a non-feature for most users. It's great to see that Cemu will have its own game menu though!

Anonymous

Still no paper Mario texture fix? Well it's been fun riding the Patreon train this far but this is my stop.

Anonymous

TT2 graphic glitch fix plz I told you so many why dun answer it?

Sentario

Should add an option to have INDIVIDUAL settings for each game. Select core count, and all the other options to go within gameprofile that would auto write the gameprofile for you if you right click the game in the list and it had a settings option menu.

Anonymous

Some of my game are not recognized when adding the paths, why is that ?

shadowblade0

love to see this working with Fatal Frame: Maiden of Black Water better but great work keep it up