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Content

Changelog: 

  • GamePad audio support
  • Optimizations specifically for 'High' GPU buffer cache accuracy
  • Upscaling filters reworked
  • Recompiler improvements
  • Vsync fixed
  • Bug fixes & misc smaller improvements  
  • Detailed changelog (1.15.2b) 

How to get Cemu 1.15.2b:

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

How to upgrade if you already have an older version of Cemu installed:

We recommend you to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu folder. This way you can keep saves, settings and game updates intact.    

Comments

Anonymous

Thanks for the hard work. Gonna test if dual or triple core recompiler is working on xenoblade. EDIT: i already posted my feedback on the reddit thread but since i posted i would test here then i might as well follow up on that: Xenoblade Chronicles X audio noise has been fixed. But the game performance decreased. Areas that would get me average 25-27 fps is now getting me 18-20. Dual and triple core recompilers still doesn't work. So i guess the recompiler improvements are more about accuracy than performance? Or could it be related to the audio improvements? I understand my rig isn't optimal for this emulator though. Its a Fx 8320 and a hd7950 on linux mint, latest mesa drivers and wine 3.0.4.

Kyle Aggen

Thanks for the release :) I was hoping maybe the soft locks in Paper Mario Color Splash might have been fixed, but nope, still an issue. This issue has been hanging around since 1.14, but I keep my fingers crossed it might be fixed in the future

Anonymous

Are there any specific, non-default settings you used to fix the audio for XCX? On my end, the audio appears to have returned to the state it was in before 1.15.0; there is no initial crackling, but once a song on loop begins to play the second, the static appears again.

Anonymous

super smash bro stil lglitch port town map and tt2 graphic gl;itch fix it plz...

Anonymous

Hello i've downloaded your latest version of Cemu and configurated it. I played Breath of the Wild on it and images are monochromatic but i haven't enabled monochromia can you help me please?

BrainyCabde

Random frame spikes causing random stutters still happening in Cemu. It's been there since 1.14. This is with full built shader cache and proper settings. From 1080p to 4K, doesn't matter. Hope you guys can fix it.

cemu

From what we currently understand, the softlocks are caused by minor differences in how Cemu emulates the CPU vs how it runs on a real Wii U. Most games are robust enough to not care but Color Splash is very nitpicky in that regard. Unfortunately, achieving perfect CPU emulation accuracy is not a trivial task which is why those bugs haven't been addressed yet. The good news is that it's something we plan on tackling soon (aka within the next few months) and we'll probably talk about it in more detail in a news post.

cemu

It's usually caused by the Anti-Aliasing graphic pack when the preset 'Nvidias FXAA' is enabled. Try disabling it

cemu

If you have a Nvidia GPU then disable precompiled shaders. That should get rid of micro stuttering

Anonymous

Super Smash bros crash on online mode

Anonymous

Thank you for the awesome work

Anonymous

mario kart 8 lag too much and crash on online mode and super smash as well please fix em'.

Anonymous

im clicking allow on the next page but nothing is happening help!

Anonymous

I am experiencing crashes on Twilight Princess HD (either when I load my file or after a game cinematic ends). Not sure if this issue is present in other games.