News on Cemu 1.16.0 (Patreon)
Content
Hey Patrons,
we have some bad news and some good news.
The good news first. We have something to talk about that many of you have been looking forward to.
Vulkan progress report
As you may know, for the last couple of months we have been working on a Vulkan graphics backend for Cemu. Most of the work has been done in silence, since there wasn't really anything exciting happening or any screenshot to show. We spend months just learning the Vulkan API, restructuring the existing backend and implementing the fundamentals required to render even a single pixel.
Then finally, two weeks ago we reached a big milestone. The first graphics rendered in Cemu's Vulkan backend:

From there everything progressed rather quickly. While we still have a long ways to go, a couple of games are already playable.
We documented the progress of the last two weeks with lots of screenshots here. Earlier today we also recorded a short gameplay video of Wind Waker HD running on Vulkan which you can find here.
How well does it perform? How is the framerate compared to OpenGL?
It's too soon to tell. While some games already run well, we haven't had a chance to do proper benchmarking yet. Additionally, the most taxing games (including BotW) do not run yet on the new Vulkan backend.
Will there be WIP (work-in-progress aka beta) releases?
Yes! We plan on releasing 'early access' builds for our Vulkan backend starting Friday, 26th July. These early access releases will be available only to 5$+ patrons.
Once we reach an acceptable level of compatibility, performance and stability, we'll release the Vulkan build to the public as Cemu 1.16.0
In the meantime, we'll continue to release new 1.15.x updates as usual.
The bad news
In the excitement and rush of getting Vulkan to work we didn't get a lot of other stuff done. What we have accumulated is not enough to warrant a release, so ultimately we decided to skip the release scheduled for today. I hope you can forgive us knowing that we were still quite busy working on Cemu. It just didn't result in something that we can release today.