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This post is no longer being updated! The new release post can be found here.

Hey everyone,

here is your chance to test the new Vulkan renderer. But be aware that it's still early in development.

You likely won't have an enjoyable experience using it.

Currently known issues:

  • Graphic bugs everywhere
  • Instability
  • Some games don't boot at all. In some cases it's GPU specific

Current limitations:

  • Graphic packs are only partially supported. FPS++ and mods are fine, resolution packs might work, everything else probably doesn't
  • No shader cache
  • The Vulkan renderer forces linear upscale/downscale filters
  • Issues with GPUs that have less than 2GB VRAM

Download latest version

New release post

Changelog

WIP 1: Includes everything up to Cemu 1.15.11 + Vulkan

WIP 2: General bug fix update

WIP 3: More corruption and flicker fixes. Reduced initial resource allocation to potentially alleviate 'error -1'. Added logging to help track down crash / black screen issues.

WIP 4: 

  • More safeguards to hopefully fix some of the crashes
  • Various flicker and corruption fixes
  • Implemented polygon offset (should improve shadows and get rid of some flickering geometry)
  • Implemented occlusion queries (used by BotW for determining if enemies need to be animated or not. Splatoon uses it for the ink submersion mechanic)
  • Alleviated some resource leaks. Cemu should run stable for longer periods of time.

WIP 5:

  • Fixed a crash introduced in WIP 4 (related to log message 'Exhausted query pool')
  • Minor internal tweaks and stability improvements

WIP 6:

  • Includes 1.15.12 changes
  • Added a workaround for a shader related crash on AMD
  • Aspect ratio should now be handled correctly
  • Fixed a crash that could occur when 'Full sync at GX2DrawDone' was disabled
  • Various smaller fixes
  • Cemu WIP builds now ship with the Khronos Vulkan validation layer. If enabled, it will log additional information to log.txt

WIP 7:

  • Hotfix for a crash bug introduced in the previous WIP

WIP 8:

  • Includes 1.15.13 changes
  • Fixed an issue where nothing would render on some Nvidia GPUs
  • Native res screenshots should work
  • Better support for resolution graphic packs
  • GamePad window support (might be unstable)
  • Lots of internal tweaks and fixes

WIP 9:

  • Fixed render area size when using resolution graphic packs

WIP 10:

  • Includes 1.15.14 changes
  • Stability improvements
  • Better support for geometry shaders
  • Additional logging to help narrow down issues

WIP 11:

  • Fixes for flicker and similar graphical artifacts
  • Added even more logging to help track down crashes
  • Various smaller tweaks

WIP 12:

  • Includes all changes up to 1.15.15b
  • Improved stability on GPUs with only 1GB VRAM
  • Fixed several crashes on Intel integrated GPUs
  • Fixed a crash specific to AMD Vega cards (and maybe others? Feedback needed) 
  • Fixed miscellaneous crashes not specific to any game or vendor

WIP 13:

  • Includes all changes up to 1.15.17
  • Improved stability + crash fixes
  • Implemented more core render features, some previously missing effects should now render correctly
  • Performance improvements

WIP 13b:

  • Small hotfix for a crash introduced in WIP 13

WIP 14:

  • Includes all changes up to 1.15.18
  • Use extension 'VK_NV_FILL_RECTANGLE' if available to emulate Wii U rectangle primitives. A fallback solution that doesn't rely on extensions is coming in a future WIP.
  • The option 'Full sync at GX2DrawDone()' should have a lower performance impact
  • Fixed a bug where Wii U message boxes (ErrEula) couldn't be interacted with
  • Support for additional texture formats + fixed R4G4 textures
  • Various internal changes

Comments

Geotech Land

Woohoo! Will test this baby on my rx 580 :D

Anonymous

botw crashes for me on level load, anyway good to provide crash logs? cheers

Anonymous

using vega56 driver 19.7.3, vulkan API version 1.1.113 [03:06:32] Applying patch group BotwPlsNoCrashV208 from pack 'The Legend of Zelda: Breath of the Wild - LWZX Crash workaround' v2 to module u-king (checksum 0x6267BFD0) [03:06:32] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0) [03:06:32] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0) [03:06:32] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0) [03:06:32] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used [03:06:32] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used [03:07:09] Failed to create graphics pipeline. Error -4

Anonymous

XenobladeX can't load into Save file

Anonymous

I don't know but either Cemu 1.15.11 or 1.16 doesn't stop in task manager after crash or exit.

elemileTLDR

With vulkan, BOTW goes into load screen, compiles shaders and I can hear sounds, but only a black screen is displayed; OpenGL does display video and works as expected. I'm using an i7-4940MX, GT755m.

Anonymous

Xenoblade X rendering in title screen has been fix, loading into save though crash.

Anonymous

in botw 1.16.0 opengl all particles instead of floating with wind direction, follow link and my camera movement and when moving through grass, grass falls out of links body. was not a problem in 1.15.10

Anonymous

does anyone else cant use any graphic packss in botw and cant update the game_

Anonymous

Graphics Pack might be working except for Resolution If I'm correct.

Anonymous

dun show character model tekken tag2 on cemu patreon version

Anonymous

Can't get Vulkan running on my Vega 56. Seems to crash only when alot of shaders are being compiled at the same time. When i start Botw it immediately crashes when the game is loaded and the transition from loading screen to game happens.

Anonymous

I'm having the exact same issue. I get to the load screen but after it's finished loading the application crashes "Wii U emulator has stopped working". I'm running a Ryzen 3900x with a 5700 XT and the latest drivers from 7/31/2019. The previous driver also did not work. OpenGL works fine but Vulkan does not.

Anonymous

I've had this issue as well. Running a 2600 and a V56. Finishes loading in and then will crash. I've tried everything I could found online.

Anonymous

BOTW doesn't crash when you are inside a shrine or the castle. (Vega 11 iGPU)

Anonymous

ninja gaiden 3 crashes when u load the game with vulkan

Anonymous

Has anyone on Vega 56/64 (Vulkan) been able to actually load in to BOTW *at all* let alone for a few minutes? (works with openGL, removed shader catch, disable incompatible graphics packs etc) It says "Compiling shaders" you can see the loading screen, hear the music, press a to cycle through the tips, WiiU UI works fine, but right at the end of the loading screen Cemu crashes to desktop without warnings/errors after being frozen for a few seconds...

Anonymous

Also should we be discussing WIP feedback / testing here, or in Discord?

Anonymous

Had that issue. It's a problem with certain cards. If you're trying to load into the open world, it'll crash. It'll load most times when you are in a shrine, and a chance when you're in the castle.

Anonymous

wip5 works great i can use all gfx packs except res

Anonymous

I have a crash as soon as I select Vulcan as my api and then it closes

Anonymous

Try enable GX2DrawDone in Options >General settings >Graphics. It may help.

Anonymous

Already have that enabled :)

Anonymous

The Wip 3 worked well on Botw vulkan even with Res pack, lod and more mods, but crushed when cutscene happend, or i destroyed turret. Wip 4 and 5 crush imidiently. Running fx 8350 rx 580 8gb ram

Anonymous

Version 1.15.10 works fine on my intel uhd 630 but from Cemu version 1.15.11c to 1.16.0 it closes when loading a game.

Anonymous

How do I download a WIP build if I have the regular version installed already?

Anonymous

I can't get it to open - after clicking run for windows admin mode, there's a noise that sounds like an error pop up, but nothing happens and nothing is displayed.

elemileTLDR

Vulkan still not displaying video (black screen) with GT755m (Kepler).

cemu

Sounds like missing or broken Cemu files. Make sure you extract ALL the files from the zip.

Anonymous

Still known (with WIP7) that Vulkan mode on BOTW with AMD Vega crashes even with latest 19.7.5, right?: [09:42:27] Vulkan-Debug: Allocating additional memory for textures [09:42:35] Failed to create graphics pipeline. Error -4

Anonymous

I can confirm the black screen on Nvidia GeForce MX130 (Driver Version 431.60) - Intel i5-8250U (@1.60 GHz)

Anonymous

VRAM leak...serious WIP7

Anonymous

thank you, got the same issue with a vega, i'm happy to know i'm not the only one

Zak Grigsby

BOTW Loads and crashes upon entering game in Vulkan mode with drawdone enabled. Haven't tried other options yet. 5700xt on intel 8700 and 32gb ram

Anonymous

can you see cemu.log if you get at the end "Failed to create graphics pipeline. Error -4" so similar to AMD Vega I posted earlier?

Anonymous

cemu is not playing video but audio is playing

Anonymous

Idk this seems to be the most stable wip right now, haven't got any crashes on botw or mario kart.

Anonymous

Using magnesis causes crash for me Edit: Not crashing on using magnesis after the first time, I'm having graphical issues in Kakariko shops in BOTW where buying/selling items is impossible and rendering issues, other than these the performance is great (almost locked 60 in overworld so far using RX 580 with a modest OC)

Anonymous

Does anyone know if you can run the WIP's on Ubuntu?

Anonymous

since vulkan doesn't work for me, i decided to play with opengl. it runs a bit smoother than the regular release but i crash at gerudo valley in botw

Anonymous

I know some people have got it to work but no luck for me, you may wanna check on discord.

Anonymous

cemu hates Ryzen? as i have Ryzen 5 3600 + 16gb 3200 ram + xfx rx 590 fatboy on zelda botw i get 30 fps ... i get the same with OGL.

Anonymous

It's your config, go to discord and they will help you out or watch a BSOD 60 fps guide.

Anonymous

[Ryzen 7 2700x/Radeon RX 5700 XT] WIP7 won't load in OpenGL or Vulkan. Begins loading, black screen momentarily appears, Cemu crashes. On latest drivers from AMD.

Jeremy Kurowski

Vega 64 crashes with vulkan when entering the open world in breath of the wild, on latest WIP release 7. I can load into the open world using the opengl api though! Only have the lxwd crash, and all fps++ options enabled. Windows 10, threadripper 1950x, Radeon vega 64, 32gigs 3000 ghz ddr4. Log download: https://www48.zippyshare.com/v/ySTPfK1h/file.html

Anonymous

change amd graphics driver Adrenalin 2019 Edition 19.8.1 Optional (2019/08/20)

elemileTLDR

Vulkan is indeed rendering now on GT755m (Kepler), thank you very much. Crashes on BOTW every couple of minutes or less, though. It won't make it pass the saved file loading screen at all if Cemuhook is present (and attempting to usee FPS++). -----------EDIT: it goes ingame alright with Full sync at GX2DrawDone on; immediately crashes if turning it off.

Anonymous

Botw crashes on R9 Fury after the loading screen. Cemu just stops working and closes back to desktop. I tried some other games. Yoshi's woolly world, Mario kart 8 and Super mario 3d world work well. Some square shadows problems and also some color corruption, but it is playable and nice to see games rendered fine on Vulkan backend. Keep up the good work guys!

Keith Jennings

Does anyone know why Vulkan doesn't show in my list? I only see OpenGL. Patreon build 1.16.0 r9. Thanks!

Anonymous

Mario kart still crash on some course (for DLC), Ryzen 5 3400G driver 19.8.1...WIP 9

Anonymous

Why don't see link? I pay for and deactivate renew payment but for 1 month i can't download emulator wip etc etc? Thanks and I'm fed up with your service goodbye

Anonymous

Doesn't even launch. This is useless and should be free.

cemu

It is free. All you gotta do is wait until it is out of beta. If it crashes on launch that usually means you didn't extract all files from the zip or are using outdated Cemuhook.

Anonymous

Hi, I have a GPD win 2. I can play Windwaker HD almost locked 30 with WIP 9 Vulkan backend, however Twilight Princess HD fails to load after title screen and crashes. I can play it with openGL but not Vulkan. I was just wondering if that is a intel driver issue or if anyone else is experiencing that? Thanks and thanks Team Cemu!

Anonymous

Super Mario 3D W still crash on some end course, Ryzen 5 3400G driver 19.8.1...WIP 9.

Anonymous

Some bugs I found in botw vulkan: talking to any NPC which puts you into another screen (buying, registering horse, expanding inventory) completely glitches out the screen, you cant see anything. Screen stays this way until you go into your inventory which fixes it. I think this happens after cut scenes too. Bug 2 is pressing x in map screen instantly crashes the game. Intel x3470 3.8Ghz AMD rx470 16gb ram

Anonymous

working great on a vega 56 with latest amd drivers. it has no ghosting issues compared to 19.5.x . but i just need to have radeon dev panel to load botw in open world. also, shader compiling speed is bound to my framerate: if i uncap my fps, the compiling speed is wayy faster but the game unplayable because of things running faster than they should

Anonymous

did it work for you using the previous 19.8.1 driver if so what setting do you have on now for it to work

itsjust_khris

Radeon VII: BOTW runs extremely slowly under OpenGL, ~10fps when I normally get 40-60, Vulkan renderer crashes upon load

Anonymous

Hi! So i'm having trouble with this build, so atm I'm using a GPD win 2 to play games like this, but after 1.15.8 the game crashes before I get to any actual gameplay. It's not that much of a big deal to me though since I do have a main PC and this works like a charm.

Anonymous

do i do that same as a regular update just copy and replace the new cemu and game profiles over to the old version of cemu???

Anonymous

Hi when try to download is giving me link expired please your support

Anonymous

so that you do a vulkan version if crashes with amd gpus fix that please

Anonymous

Hi i setup but this version and i have amd ryzen 5 2400g vega11 gpu and it crashed when start legend of Zelda breath of the wild so there is any setting i have to do it or my gpu not support

Anonymous

my performance is beautiful, although there are some rendering bugs on Vulkan... good job Team Cemu :)

Anonymous

cemu vulkan wip9 / i5-8600+gtx1060 3g / only 9fps... BOTW

Anonymous

Crashes at 1st flag pole for me using vulcan and WIP 9. It plays a lot smoother though what it does do.

Anonymous

cemu vulkan wip9 / i5-8600+gtx1060 3g MARIK KART START CRASH... more and more problems...

Anonymous

fx 8350 + r9 380x amd. cemu 1.16.0 WIP release 10 still crash after loading zelda breath of the wild

Kyle Aggen

I am always hopeful with these 1.16 versions that at some point the bubbles in Yoshi's Woolly World will miraculously work. Not yet :) You know what I find interesting though, using OPENGL the screen transitions between levels in Yoshi's Woolly World is grey, but with Vulkan, the transitions have a cloth with a texture showing. I wonder why that doesn't work in OPENGL, maybe a driver bug with Nvidia perhaps. Anyways, thanks for the hard work!

Gerolf Emigholz

intel i7 8086k+Vega 56 crash in the first "link open your eyes" cutscene :\ no way past it seems

Anonymous

the wip 10 crashes evretime with vilcan on my radeon VII

Anonymous

and with opencl (in every version) it freeze for a cipple of seconds if i activate the modules in botw

Anonymous

This might be a bug for Vega cards that entering to open world would crash in BOTW. Try using radeon dev panel, I've tried, it worked.

Anonymous

Wip 10 crashes boot Assassin's Creed IV: Black Flag and Assassin's Creed III

Anonymous

Today my Radeon 7 gets broken

Anonymous

Can anybody help? Whenever I try to run 1.16.0 WIP 10, it crashes. The window doesn't even show up. However, the other cemu patreon release, 1.15.14, runs OK. According to the log, there's some problem with ntdll.dll.

cemu

Make sure you extract ALL the files from the zip, not only Cemu.exe If you are using Cemuhook make sure thats updated as well

Anonymous

@Team Cemu Wip11?????????

Anonymous

CEMU WIP10_VULKAN_MARIO KART 8 - start crash NVIDIA : NEED single-core interpreter not single-core recompiler AMD : NEED separate gamepad view and launch with gamepad WIP10 OPENGL and 1.15.14-OPENGL ALL OK

Anonymous

@Team Cemu Wip11 Pleas Pleas FIX FIX fron Assassin's Creed III and Assassin's Creed IV: Black Flag pleas pleas

Anonymous

@Team Cemu Assassin's Creed II Assassin's Creed IV: Black Flag the two games are broken when and started in cemu please fix

Anonymous

mine is just crashing when i try to load any game, works fine with open gl but not vulkan im running vega 64 and 3700x and i followed bsod video on what setting to set it up as

Anonymous

GPU: RX 550 4GB Game: BOTW - Vulkan ver. my cemu crashes when i go to map and press X but in Task Manager it keeps "opened" and eating all my RAM.

Anonymous

BOTW - WIP 11 - Vulkan API - Crashing after the menu. With both RX 470 and Vega 11 integrated graphics. The game exits when it is about to start.

Anonymous

I have same Problem , cant get past title screen. it crashes but in taskmanager it says its opened and eats about 2200mb ram, pls fixed i wasted money :-(

Anonymous

@Team Cemu I have Vega 11 Graphics were can i dump my logs for yo guys to add to your information for future WIPS am getting crash on game boot

cemu

Logs are always appreciated. Upload log.txt after crash to pastebin.com or a similar site and then post the link here or send it to us via private message.

Anonymous

Pleas Update WIP12 and WIP13 @Theam Cemu

Anonymous

WIP12 date @Theam Cemu

Anonymous

some water level areas clich fix it pls guys

Anonymous

"Link expired. Please try again"

Anonymous

Link expired. Please try again

Anonymous

@Team Cemu Yesterday I paid 5 dollars and the link is expired. Does anyone know how I should proceed?

Anonymous

With a GTX 780ti and i5 4690 had 60fps and 1080p: • Donkey Kong TP • Mario Kart 8 • New Mario Bros U • Star Fox • Zelda BOTW (50fps 1080p). I got a Vega 56 and i7 4790, everyone's performance dropped by half, and Zelda BOTW about 25fps. With Cemu Vulkan 1.16.0 WIP 11, I again gained maximum performance in all except Zelda with my AMD Vega. The Mario Kart 8 in 4 Players came out smooth smooth 60fps with the additional mod of the Cemu Hook, it was perfect. Oddly enough, even OpenGL for this Beta was better, but Vulkan is perfect, too bad it is not yet possible to compile Shaders on this WIP 11. But in Vulkan I say with my mouth full: "It will be top of the tops ... CPU / GPU don't even try hard on it and it gets slick smooth 60fps in the games I mentioned, except for Zelda BOTW.

Anonymous

Star Fox gets characters shining on Vulkan. Mario Kart 8 has some color bugs in the Vulkan API. Donkey Kong TP makes the character shine on Vulkan, and can only be fixed by increasing the GPU Buffer in Menu Cemu. Zelda BOTW doesn't even open. RX Vega 56 + i7 4790

Anonymous

@Theam Cemu Date Wip12 ?????

Anonymous

i have problems with my Ryzen5 3500u , amd radeon vega 8, crashes when load, please helpme

Anonymous

can you compile shaders yet?

Anonymous

WIP 12 fixed the crashing that would happen every time I launched breath of the wild on my vega 56 :D

Lazerus56

WIP 12 crash when loading game from save. RADEON VII Zen2 3700x

Anonymous

"error":"Scopes must be set on post auth."

Anonymous

Download link for WIP 12 broken

Anonymous

i can´t download.

cemu

Patreon fixed their issue and downloads should be working again. If it doesn't, you can always drop us a message and we will provide an alternative download link.

Anonymous

hi i have this problem as well, thank you in advance

Anonymous

WIP 12 working great on 2200g system using the integrated vega 8 gpu.

Anonymous

On R9 Fury, Zelda BOTW finally works. Framerate seems to be lower than Polaris cards, but far better than OpenGL.

Anonymous

Nevertheless, there are crashes issues usually when some items are taken, the game shows a box with the taken item and after 2/3 seconds, graphical bugs appear followed by a crash.

Anonymous

using laptop ryzen 5 3500U w/ vega 8, Mario Kart 8 runs great except for the shader loading slowdown, then every time i complete a race and it tries to load a second track it crashes. every time.

Anonymous

same problem in laptop ryzen 3 vega 3

Anonymous

ive been playing Zelda BOTW no issues but when i get into the shaka slate or whatever and hit X for hero's path the game crashes only thing ive found so far other than smoothly playing at 60fps

Anonymous

I only get the option to use opengl

Anonymous

It works great, the only problem is when I try to buy or sell something, the graphics explode and it starts to look as if the map was not in order and the graphics were stripes or drawings made by a 2-year-old boy.

Anonymous

In botw it has some graphic bugs and the clouds or smoke of the mountains sometimes becomes very annoying the rain is not seen and when opening trade with some NPC say goodbye to the fluids 1 fps without ecagerating.  I'm surprised how they take the game goes from 20-30 fps in an igpu ryzen 5 2400g sorry my bad English wanted to make a contribution. :3

Anonymous

hi iam very angry because I download the new version and not workimg my gpu please how to download the old one wip 12

Anonymous

WIP 13 Crashing after loading into the map

Anonymous

Anyone on WIP also gets weird artifacts on every terrain? I want to make sure if it's my setup or a known issue.

Anonymous

WIP 13b: Loads sucessful on a RX 5700 60fps (BotW)

Anonymous

the wip 13 is doing great in a ryzen 5 2400g only with the igpu of 22 - 30 fps i improve a lot from the wip 12 to this in botw

Anonymous

Ryzen 2600X+RX5700XT loads Zelda BOTW map sucessful. Only a little frame dropping when loading new map and something new. Thanks .I hope you do better.

Anonymous

Don't know if I did something wrong before or if it's the WIP13b version, but BoTW doesn't crash for me anymore. Downloaded 13b and installed it by copying everything. Ryzen 5 2600X + RX 5700XT. Before this it would always crash just as it was supposed to load into the game world.

Anonymous

best build. congragulation. 3400G running ZELDA and Mario KART.

Anonymous

The legend of zelda botw game opened perfectly the first time, now it doesn't open anymore! the cemu close itself, any solution?

Anonymous

new to the project and the patreon, super stoked to b able to see the progress on the vulkan API intergration currently have only been playing/testing botw i can hold 60 fps in most places with lower spikes while loading shaders. no biggy the kinks need a workin still but thats fine no real bad visual glitches that i had seen little bit of AA issues seamed like with the floating particles but i just got it and barely looked. ive got amd cpu and gpu rx 590 and ryzen 3600x. i ca run 60fps on open gl in shrines and menus but i think thats about it, but otherwise runs pretty solid between 35 and 45 with really no feel to the change in fps TEAM CEMU YOUR AMAZING KEEP UP THE GREAT WORK GUYS!

Anonymous

check all ur files man make sure you have everything setup correctly?

Anonymous

Nice! I'm running a 2400g and MK runs perfect. Botw I get 35-50fps.

Anonymous

tested WIP13b for the first time yesterday on a ryzen 2400ge (35 watt tdp version) with minor success(30+ish fps but major glitches and gamebreaking bugs) . will update my findings on performance once I find a more usable config.

Anonymous

so, retestet botw with wip14 and performance got to a somewhat playable level. fps are now mostly around 20-25 with gx2draw enabled, but shader compilation will always go below 20. I used all fps++ mods and used performance fence, but had to set the limit to 165 for some reason. lower values would result in lower performance. I also noticed that setting the thread quantum higher within the game ini helped with shader compilation (less freeze time), but I don't know if cemu actually uses my ini tweaks or sets a default internally, when going over 100000. 540p actually was able to hit 30 fps, but not consistently, while at 1080p my gpu starts to compete with the cpu for power, so the cpu clocks down and fps drops permanently below 20. maybe an experimental 4core recompiler and higher thread quantum settings might help? looking forward to next version!

Anonymous

Hi all! Thank CEMU team for the great job done! This WIP 14 is a real bomb! On A Ryzen 7 3700x and a R9 Fury, I gained 10 FPS on vulkan without doing anything! I'll test furthermore and I'll give feedback. Thanx again and keep up the good work!

Anonymous

So, after playing BOTW for almost 2 hours, I can say that the vulkan api seems to be way more stable and the performance seems to be improved quite a lot. I would say 20% more or less. Very nice job! My setup

Anonymous

Ryzen 7 3700x on x570 Aorus Elite with 16gb and a r9 Fury that runs flawlessly.

Anonymous

BOTW runs on 45/70 fps low/high framerate without any bug for now

Anonymous

I'm getting graphical bugs everywhere and the entire screen is blinking white all the time. Is this just my system or am i doing something wrong?

Anonymous

bug larinth north and DLC ultimate boss. pls fix. R5 3400G