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The WIP releases are obsolete now. Please use the 1.16.0+ version.

Last updated: 1st December for WIP 16

Currently known issues and limitations:

  • Plenty of graphic bugs
  • Instability
  • Some games don't work with the Vulkan renderer yet
  • No shader cache
  • Graphic packs made for OpenGL may not work with Vulkan
  • Vulkan renderer forces linear upscale/downscale filters
  • Issues with GPUs that have less than 2GB VRAM

If you plan on reporting bugs or want to keep track of development more closely you can join our Discord.

About graphic packs

WIP 15 introduces a new version (v4) for graphic packs. 

  • Graphic packs will show up with an indicator if they haven't been fully updated and/or confirmed to work with Vulkan
  • Outdated packs might still work regardless. Use at your own risk! 
  • v4 packs add support for Vulkan custom shaders
  • Previous versions of Cemu are forward compatible with the new v4 packs

Download latest version (the WIP versions are obsolete now)

Download WIP 16 (note: Make sure to extract all files from the zip. Not just Cemu.exe!)

Changelog

The changes for WIP 1 to 14 can be found in the previous post.

WIP 15:

  • Includes all changes up to 1.15.19
  • Implemented more core render features, some previously missing effects should now render correctly
  • General stability improvements
  • Introduce graphic pack version v4 (see notes above)

WIP 16:

  • Includes all changes up to 1.15.20c
  • Rendering Wii U rectangle primitives is now supported on AMD and Intel GPUs. (Nvidia has had support since WIP 14 via NV_fill_rectangle)
  • Added support for quad strip primitives (e.g. used by BotW Hero's Path)
  • Fixed an issue with out-of-bounds buffer access on AMD (e.g. broken characters in XCX, black screen in SMM)

Comments

Anonymous

problem labirith north.

Anonymous

when will the shader cache bug be fixed?

Jeremy Kurowski

"heroes path" in breath of the wild crashes cemu vulkan api. Threadripper 1950x 32gb ddr4 Vega 64 gpu

Anonymous

Blurred screen of Lome Island, please fix it...

Anonymous

Any new release soon?

Anonymous

I haven't experienced a single crash, glitch or issue on Vulkan with this build or the previous one. Vega 56 / Ryzen 5 3600

Anonymous

Having some crashes on BoTW.

Anonymous

its slower than the public build for me

Anonymous

For some reason I have more fps on OpenGL then on Vulkan with Ryzen 5 3600, RX590, 16GB DDR4 3.2GHz running from SSD. Also had one PC lock, need to hard reset. Anyone?

Anonymous

i've got almost exact same build but i hv ryzen 5 3600x cpu and i get about the same on both but the opengl one is obviously more stable. but the vulkans not bad i hadn't messed around long enough top really b able to tell tho. Hopefully we get better experience with higher fps when it gets more developed