Experimental Vulkan WIP release 16 (outdated) (Patreon)
Published:
2019-11-16 22:57:16
Imported:
2026-06
Content
The WIP releases are obsolete now. Please use the 1.16.0+ version.
Last updated: 1st December for WIP 16
Currently known issues and limitations:
- Plenty of graphic bugs
- Instability
- Some games don't work with the Vulkan renderer yet
- No shader cache
- Graphic packs made for OpenGL may not work with Vulkan
- Vulkan renderer forces linear upscale/downscale filters
- Issues with GPUs that have less than 2GB VRAM
If you plan on reporting bugs or want to keep track of development more closely you can join our Discord.
About graphic packs
WIP 15 introduces a new version (v4) for graphic packs.
- Graphic packs will show up with an indicator if they haven't been fully updated and/or confirmed to work with Vulkan
- Outdated packs might still work regardless. Use at your own risk!
- v4 packs add support for Vulkan custom shaders
- Previous versions of Cemu are forward compatible with the new v4 packs
Download latest version (the WIP versions are obsolete now)
Download WIP 16 (note: Make sure to extract all files from the zip. Not just Cemu.exe!)
Changelog
The changes for WIP 1 to 14 can be found in the previous post.
WIP 15:
- Includes all changes up to 1.15.19
- Implemented more core render features, some previously missing effects should now render correctly
- General stability improvements
- Introduce graphic pack version v4 (see notes above)
WIP 16:
- Includes all changes up to 1.15.20c
- Rendering Wii U rectangle primitives is now supported on AMD and Intel GPUs. (Nvidia has had support since WIP 14 via NV_fill_rectangle)
- Added support for quad strip primitives (e.g. used by BotW Hero's Path)
- Fixed an issue with out-of-bounds buffer access on AMD (e.g. broken characters in XCX, black screen in SMM)