Cemu release on the 10th (Patreon)
Published:
2020-07-02 21:45:45
Imported:
2026-06
Content
Hey everyone,
work on the next Cemu release is going well but we need a bit of extra time to finish some of the planned features. To this end we have decided to delay the release by a week which means that instead of tomorrow (3rd July) you will get the release on the 10th of July.
In particular work on the new GPU buffer cache is taking more time than anticipated but we hope that it will be worth it. Here is a list of what we believe will be fixed:
- Getting rid of having to select low/medium/high cache accuracy
- Better performance for games that currently require 'High' cache accuracy (e.g. Tropical Freeze, Twilight Princess, most third party titles)
- Particles randomly speeding away in BotW (especially noticeable on water splash effects)
- NSMBU random crashes due to infinite shader loops (Cemu 1.19.2 adds a workaround but this rewrite is the proper fix)
- Tropical Freeze crashes/graphic bugs in level 2-1 on Vulkan
- Sonic Boom having polygon explosions even on high accuracy
- *maybe* better performance overall
- *maybe* lower VRAM usage
And as always there will be the usual extra fixes and tweaks which will be listed in the changelog next week.