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Cemu 1.3.2 is now available exclusive to anyone who pledged 5$ or more!

Download link: Cemu 1.3.2


Do not share this version with anyone else, this release is for Patrons only!

That's the only rule we have. It's ok to talk about this build in public and it's also ok to upload videos and screenshots.


Changelog 1.3.2:

  • Added multi-core support for CPU emulation (Disabled by default, not recommended at this stage)
  • Added support for polygon offset (fixes some shadows and surface flicker)
  • Optimized GPU cpu thread by offloading work to GPU (Improves performance in graphic intensive games)
  • Added support for GX2 Occlusion Query API
  • Improved support for texture samplers and fixed other texture issues
  • Added debug option to view active PPC threads
  • Detailed changelog

Btw. if you are looking for a game to test: Super Mario World 3D and Captain Toad: Treasure Tracker (US) run much better than in 1.3.1.

Comments

Anonymous

My observations for 1.3.2 Angry Birds: Star Wars - CHANGES – Gets further, goes to the menu, though the screen is very garbled as shown in the screenshots. Once you load the first level, it crashes. <a href="http://puu.sh/n8DvL/40d1bf0687.jpg" rel="nofollow noopener" target="_blank">http://puu.sh/n8DvL/40d1bf0687.jpg</a> <a href="http://puu.sh/n8Dx8/2e0e21e2c4.jpg" rel="nofollow noopener" target="_blank">http://puu.sh/n8Dx8/2e0e21e2c4.jpg</a> <a href="http://puu.sh/n8DxS/268a753c0f.jpg" rel="nofollow noopener" target="_blank">http://puu.sh/n8DxS/268a753c0f.jpg</a> NEW: Animal Crossing: Amiibo Festival – No Changes – Infinite loading screen. NEW: Art Academy: Atelier – No Changes – Crash on load. Assassin's Creed III – REGRESSION!– No longer gets to the menu. WHAT DID YOU BREAK EXZAP? Batman: Arkham City – REGRESSION! – No longer shows anything, doesn't go to menu. Bayonetta – No changes – Crash on load. Bayonetta 2 – No changes – Shows the logo, crashes on pressing start. Call of Duty: Ghosts - No changes– Infinite loading screen – Captain Toad: Treasure Tracker – CHANGES – RPX version works for me since 1.3.1. Get's in-game. Can't keep camera focused on a point after rotating. Music is sometimes static, but sound effects/voices work prefectly afaik. Menu 60 fps. Level 1: 8-11 fps. Framebuffer 15 is almost Wii U graphics colors. Framebuffer 16 are the meshes? Framebuffer 17 is the matrix. Framebuffer 19-28 are lights <a href="http://puu.sh/n8FbC/9725df152b.jpg" rel="nofollow noopener" target="_blank">http://puu.sh/n8FbC/9725df152b.jpg</a> <a href="http://puu.sh/n8Fe6/64807aa86e.jpg" rel="nofollow noopener" target="_blank">http://puu.sh/n8Fe6/64807aa86e.jpg</a> <a href="http://puu.sh/n8FjR/c3b826b5af.jpg" rel="nofollow noopener" target="_blank">http://puu.sh/n8FjR/c3b826b5af.jpg</a> Deus Ex: Human Revolution – No changes – As broken as ever. NEW: Devil's Third – No changes – Crash on load. Donkey Kong Country: Tropical Freeze – No Changes – Infinite loading screen after menu Ducktales Remastered – No changes – Infinite loading screen. NEW: Epic Mickey 2 – No changes – Infinite loading screen. Game &amp; Wario – No changes – Crash on load. Hyrule Warriors - Minor Changes – Boots, and no longer crashes. But stuck on an infinite black screen Injustice: Gods Among Us – No changes – Crash on load Kirby and the Rainbow Curse – Minor changes – Now has sound in the menu. Still crashes upon starting new game. Lego City Undercover – Minor changes – Now shows a police badge after loading is complete. It won't go further than that and the image flickers in and out so fast it's impossible to get a screenshot. Lego Marvel Superheroes – REGRESSION! – No longer shows anything. Mario and Sonic at the Olympics 2014 – No changes – Infinite loading screen. Mario Kart 8 – No changes Mario Party 10 – No changes – Crash on Load Mario Tennnis: Ultra Smash – No changes – Crash on Load Mass Effect 3 – No changes – Crash on Load Minecraft – Not tested – See my earlier Minecraft post for details. Due to the incrdibly long time to generate a world, and the less than 1 fps after, I'll not be testing Minecraft further until performance optimizations have occured. Monster Hunter 3 - No changes - Boots, but gets stuck on an infinite black screen NES Remix – No changes – Gets ingame, works seemingly perfectly except for the lack of music and low performance. NEW: Project Zero: Maiden of the Black Water – No changes – Crash on load Sonic All Stars Racing - No changes – Infinite loading screen Splatoon – Regression? – See screenshot. All those white spots. (Also, how the hell do you rotate the Gamepad sideways? I can only go up and down.) <a href="http://puu.sh/n8JM2/56f1c1d8c2.jpg" rel="nofollow noopener" target="_blank">http://puu.sh/n8JM2/56f1c1d8c2.jpg</a> Super Mario 3D World – Minor Changes – Overworld at 26 fps up from 10. World 1-1 now at 16-24 fps up from 6-9. Framebuffer 8 shows near Wii U colors. Framebuffer 9 Meshes? Framebuffer 14 Matrix. Framebuffer 24 Reflections/light? <a href="http://puu.sh/n8Kls/5fa990c06e.jpg" rel="nofollow noopener" target="_blank">http://puu.sh/n8Kls/5fa990c06e.jpg</a> Super Smash Bros – REGRESSION – Memory leak Taiko no Tatsujin – REGRESSION – Memory leak The Wonderful 101 – No changes – Boots into infinite black screenshot Wii Party U - No changes - Crash on load Xenoblade Chronicles X – Not tested, will resume once keyboard input is added. Yoshi's Wooly World – No changes - It boots, gets to an infinite black screen after it's finished loading. ZombiU – No changes – Crash on load

Anonymous

So, i managed to get by hands on the 1.3.2 release without knowing this was pay per user only... <a href="https://twitter.com/ryanrocks462/" rel="nofollow noopener" target="_blank">https://twitter.com/ryanrocks462/</a> ^ thats the user that got his hands on it (idk how) but after seeing my mario kart game run that fast through the menu i have to support you guys now haha.

Anonymous

Also, i tried running my super smash bros game and it flickered but didnt run. i decided to keep a log of it (its about 278mb) are you guys interested in this log file? i would like to help a bit with the development if anything with just submitting logs of games that i have run. I have experience with threading though and Emulating Memory allocators. I am currently studying at a college and would love to help in any way i can! P.S. i love to debug haha (I know crazy right??) I just feel like it would be cool to have some more emulating experience under my belt. (its something i enjoy) Here is the link for the log file...

Anonymous

So... is there anything stopping people from pledging $5, downloading all the things and promptly canceling their pledge without paying a cent... then repeat the same thing the next time there's an update? Seems like a huge flaw in the Patreon system.

cemu

Yeah true, that's a common problem on Patreon. But as far as I know they are working on a solution. Aside from that we have plans to implement some copy/leak protection. We don't want to harass the legit Patrons with needless hurdles just to get their reward but then again we can't just stand back and watch people post leaks all over the internet.

Anonymous

Just a quick run of 1.3.2_R1. It fixes the memory leak on Taiko no Tatsujin, however it crashes Smash Bros USA .wux (Not Memory Leak related, crash on load)